User:Quincy/Brute (5e Class)

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Brute[edit]

Creating a Brute[edit]

Quick Build

You can make a brute quickly by following these suggestions. First, Strength should be your highest ability score, followed by Constitution.

Class Features

As a tank, you gain the following class features.

Hit Points

Hit Dice: 1d20 per Brute level
Hit Points at 1st level: 20 + Constitution modifier
Hit Points at Higher Levels: 1d20 + Constitution modifier per Brute level after 1st

Proficiencies

Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills:

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • None
Table:The Brute
Class
Level
Proficiency
Bonus
Features Endurance -
1st +2 Aggression, Endurance, Primary Powers, Reckless Attack, Secondary Powers 12
2nd +2 Ability Score Improvement 14
3rd +2 Retaliation 16
4th +2 Ability Score Improvement 18
5th +3 Extra Attack 20
6th +3 Ability Score Improvement 22
7th +3 Brutal Exposure 24
8th +3 Ability Score Improvement 26
9th +4 Flash of Rage (one use) 28
10th +4 Ability Score Improvement, Offense! 30
11th +4 Extra Attack (2) 32
12th +4 Ability Score Improvement 34
13th +5 Flash of Rage (two uses) 36
14th +5 Ability Score Improvement 38
15th +5 Iron Will 40
16th +5 Ability Score Improvement 42
17th +6 Extra Attack (3), Flash of Rage (one use) 44
18th +6 Ability Score Improvement, Hard to Kill 46
19th +6 Ability Score Improvement 48
20th +6 Paragon 50

Aggression[edit]

As a bonus action, you can move up to your speed towards a hostile creature that you are aware of.

Endurance[edit]

You have a reserve of energy which you can spend to fuel your various powers. The size of this reserve of energy is represented by your endurance score. Your brute level determines the amount of endurance you have, as shown in the Brute class table.

Primary Powers[edit]

You have your choice of two primary powers. Primary powers are the most powerful abilities characters can possess, and have some of the broadest applications. You can choose your primary powers from the following list:

Reckless Attack[edit]

You can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.

Secondary Powers[edit]

You have your choice of three secondary powers. Secondary powers aren't as impressive as primary powers, but you have a free choice of secondary powers, regardless of class. The secondary powers you choose can either complement your primary powers, or provide you with additional capabilities in a pinch.

Ability Score Improvement[edit]

When you reach 2nd level, and again at 4th, 6th, 8th, 10th, 12th, 14th, 16th, 18th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Retaliation[edit]

Starting at 3rd level, when you take damage from a creature that is within your reach, you can use your reaction to make a melee attack against that creature.

Extra Attack[edit]

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

The number of attacks increases to three when you reach 11th level in this class and to four when you reach 17th level in this class.

Flash of Rage[edit]

Beginning at 9th level, you can use a bonus action to work yourself into a furious rage. When you do so, you gain the following benefits until the end of your next turn:

Once you have used this feature, you can't use it again until you finish a long rest. You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.

Offense![edit]

At 10th level, you become significantly better at hitting things. You gain a +2 bonus to all attack rolls.

Iron Will[edit]

At 15th level, you gain proficiency in Wisdom saving throws.

Hard to Kill[edit]

Starting at 18th level, when you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. When you do so, you become immune to all damage that doesn't kill you outright until the end of your next turn. Once you have used this feature, you can't use it again until you finish a long rest.

Paragon[edit]

At 20th level, when you roll for initiative and have no endurance remaining, you regain 10 endurance.

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