User:Aclark58

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Origami King[edit]

<!-Introduction Leader->[edit]

Creating an Origami King[edit]


Quick Build

You can make a Origami King quickly by following these suggestions. First, <!-Ability score-> should be your highest ability score, followed by <!-Ability score->. Second, choose the <!-background name-> background. Third, choose <!-elaborate on equipment choices->

Class Features

As a Origami King you gain the following class features.

Hit Points

Hit Dice: 1d8 per Origami King level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Origami King level after 1st

Proficiencies

Armor: Light armor, Medium armor, shields
Weapons: Martial and Simple
Tools:
Saving Throws: Strength, Dexterity
Skills: Choose 3 from:Acrobatics, Athletics, Intimidation, Performance, Stealth, or Sleight of Hand

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

Table: The Origami King

Level Proficiency
Bonus
Features —Spell Slots per Spell Level—
1st +2 Thousand Folding Arms
2nd +2
3rd +2 Flurry Rush
4th +2 Ability Score Improvement
5th +3
6th +3
7th +3 Vellumental Shift
8th +3 Ability Score Improvement
9th +4
10th +4 Elemental Inscription
11th +4
12th +4 Ability Score Improvement
13th +5
14th +5
15th +5 Vellumental Increase
16th +5 Ability Score Improvement
17th +6
18th +6 Origami Totem
19th +6 Ability Score Improvement
20th +6

Thousand Folding Arms[edit]

You can turn your arms into a strong durable paper that fold like origami. As a bonus action you can turn your arms into origami fists (bludgeoning), an origami sword and shield(Slashing with +1 AC), or two origami swords(Slashing). all attacks do 1d6 on hit (type of damage depends on form.) levels up to 1d8 at 7th level, 1d10 at 11th, 1d12 at 15th.


Flurry Rush[edit]

As an action when you have the thousand fold arms active, you can use a flurry rush, which lets you hit 3 times. 4 times at 5th level, 5 times at 7th, 6 times at 13th, 7 times at 17th. This feature can only be used once per long or short rest. At 13th level this may be used twice and at 17th this may be used thrice.


Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.


Vellumental Shift[edit]

You turn your entire body into paper and fold into a great elemental beast. At 5th level for up to one hour, you can turn into one of four elemental beasts, at 9th, you can do this twice, at 15th, three times. This recharges every short or long rest.


Elemental Inscription[edit]

You can add extra elemental damage when you use your thousand fold arms. As a bonus action, you can add 2d6 fire, lightning, Ground(bludgeoning), or ice(Cold) to your thousand fold arms. It takes another bonus action to deactivate this effect. Gain the ability to make the damage form radiant and necrotic at 15th level.


Vellumental Increase[edit]

You now know how to shape yourself in even more ways. When you use the thousand fold arms, you can now turn your arms into hammers, bow, or axe. When you use your vellumental shift, you can now change into a lion, cougar, or hammer.


Origami Totem[edit]

Your skill in origami has become so profound, you can bring life to the origami you make. As an action you can create a small version of any of your vellumental shapes or small humanoid character, they cannot attack and they have half the hp of the full grown ones, but they have the same speed of the large versions. As a bonus action, you can also see out of their eyes and communicate with them telepathically.

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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