Unicorn (5e Race)
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Beauty and power never took such an equine form.
Beautiful and regal the unicorns are holy beasts. They can come in any color a horse can, but most common is white. They can look like any breed and even a few look more goat-like with 'goat beards' They have beautiful flowing manes. Their horns, while most commonly gold, can be any color or even multicolor. They usually have blue eyes but any gemstone color is possible.
In size, they are akin to Clydesdales.
They have delicate forms and walk with gentle grace.
Their voices are pure and gentle, as audible light. They have a slight equine, or goat, sound to their voice respective to their appearance.
Many years ago, before the war that divided the clans, the unicorns allied themselves with the high elves in an attempt to increase their own magical potential. Now only the art loving Arcane Aria dwell with the high elves.
The unicorns were once one people, blind to their clan and physical appearance. Now, however the proud Arcane Aria, and the physically powerful sharphorns live separately with clan matriarchs or patriarchs chosen by merit. Being equine creatures, the vast majority of unicorns eat vegan diets. However, some Sharphorns have been known to eat meat in an attempt to unnerve members of the other clans. the other exception is unicorn liches are usually carnivorous.
Most unicorns are named for the color of their coat and something that describes their personality e.i. a blue chaotic good bard from the Arcane Aria could be named Midnight Blues or Blue Queen, while the Sharphorns are usually named after the great warrior clans of other races
The unicorn is a legendary creature that has been described since antiquity as a beast with a single large, pointed, spiraling horn projecting from its forehead.
Ability Score Increase. supernatural beauty +2 to Charisma strength of a horse +1 to strength
Age. Unicorns reach maturity at around 25 years and have been known to live for up to 5000 years.
Alignment. Unicorns tend towards lawful alignments
Size. Your size is Medium.
Speed. Your base walking speed is 40 feet.
horn glow. you can cast the light cantrip at will but you can only target your own horn
Gore. Your horn is a natural weapon. You can stab an enemy with your horn for 1d4 (strength mod + proficiency) piercing damage
Telekinesis. You gain the ability to cast mage hand at will. Your Mage hand can be used to wield weapons, cast spells, and pick locks, if you do not have a spellcasting class, Charisma is your spellcasting modifier.
Trample. If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, the target takes an extra 1d6 + your strength modifier of the damage of your weapon.
Hooves. You rear up and strike with your two front hooves. You are proficient with this attack. Melee weapon attack: Reach 5 ft., 1 target. Hit: 1d6 + your strength modifier (Minimum of one) bludgeoning damage.
Unlikely Clothing. Normal articles don't fit you, and your people do not clothe or armor themselves. Any garments you wish to wear must be custom-made with a material cost equal to the base item plus 50%. This does not include any service fee a craftsman may charge you.
Languages. Equine, Elvish, Sylvan, and Common
Subrace. As a unicorn you must choose from one of two clans; Arcane Aria, and Sharphorn.
Ability Score Increase. +1 to intelligence modifier
Musical History. You gain proficiency in performance.
skilled magic user. if you are a magic using class add +1 to spellcasting modifier at the discretion of the dm
Ability Score Increase. +1 to strength
Brutish. You gain proficiency in all bludgeoning weapons.
Height and Weight
you are the size of an average horse 480 lb medium sized, Sharphorns are the size of a Clydesdale 540 lb large sized.