Unica (5e Campaign Setting)

From D&D Wiki

Jump to: navigation, search
Recycle.png This page was marked as abandoned on 02:04, 9 September 2020 (MDT) because: Issue(s) unaddressed for over a year. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

Rating: 1 / 5
This is a very minimal page, most likely a Stub. Please help expand this.

What are the rating guidelines in more detail?
Why is Unica (5e Campaign Setting) rated how it is?
What is the correct campaign setting formatting?
If you feel this campaign setting does not deserve the current rating, start a discussion and the rating will be discussed

Unica[edit]

A dark, dreary continent lives under the shadow of a floating island, Libern, populated by near-mythical magicians. On the ground, the people live scarred from a magical attack, originating from the city in the sky, that nearly destroyed them. They still live in near-anarchy except in pocket-sized highly populated areas.

This is a world of strange, mind-boggling creatures, cities sending their citizens to be killed by the hundreds to appease a dauntingly powerful ruler, and looking for enough safe to drink water.

The main tropes are Swords and Sorcery, After the End, and a variation of I Love Nuclear Power.

At the moment, this campaign setting needs a lot of additions, which I'm working my tail off to add. If you want to suggest anything, go to the discussion on this page for now

Campaign Setting Information[edit]

Players Guide

Classes
A quick look at what classes are in Unica and how they each fit in.
Equipment
Various gear, goods, equipment and magical items available to characters.
Magic
Information on spells and enchantments, as well as the nature, uses and practices of magic.
Races
Descriptions of the races within Unica and how they interact with one another and the rest of the world.
Religion
An examination of Unica's pantheon of gods, their common appearances, their attributions, their practices of worship and how they commonly interact with the world
Factions and Organizations
Detailed information of the different groups of Unica and how they all interact with each other and the rest of the world.

World of Unica

Bestiary
An examination of monsters and beasts in Unica and how they've adapted to the world
Calendar
The common calendar and holidays of Unica
Cosmology
Unica's interactions and connections with the broader multiverse and planes.
The World & Locales
The world of Unica and the nations cultures and peoples within it
History
The broad history of Unica, divided into general eras
Society
A quick look at common societal trends and laws found in the world of Unica.


Dungeon Master's Guide

About
A general explanation of Unica and the general world building mindset, along with various outside resources and examples to use as references in developing a campaign or understanding the world, as well as a to-do list.
Artifacts
Artifacts of great power and importance
Maps
General maps for the DM's use.
Variant Rules
Optional rules for DMs to implement while playing a campaign in Unica.
Adventures & Tables
Ideas for quests, dungeons, campaigns and conflicts. Also, tables for random encounters and other things.
Adding to the World of Unica
A page for submitting ideas, advice and anecdotes from your campaigns for the development of Unica



Back to Main Page5e HomebrewCampaign Settings

Home of user-generated,
homebrew pages!


Advertisements: