Unholy Disciple (3.5e Class)
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Unholy Disciples are masters of disease and the undead and mainly seclude themselves to travel the world in search of recent battlefields or disease ridden towns, both of which bring a zen-like mind state for the Unholy Disciple.
Making a Unholy Disciple
Unholy Disciples are a front line fighter, using his diseases and thralls to wither the enemy away, only to bring the recently killed back to life.
Abilities: Unholy Disciples usually require Strength to increase the power of their strikes.Charisma and Constitution are tied for second and third as both are very useful for surviving the diseases they control and commanding their thralls.
Races: Most races can be drawn into becoming an Unholy Disciple, but many races that abhor the dead have more of a chance to become one.
Alignment: Unholy Disciple are evil, plain and simple. They worship the god of rot and disease, Neurthul.
Starting Gold: Same as Paladin.
Starting Age: Simple.
|Level||Base Attack Bonus||Saving Throws||Special||Spells per Day||Power
|1st||+1||+1||+0||+1||Withering Aura, Evil Aura, Rotting Strikes||—||—||—||—||—||—||—||—||—||—||—||—||—|
|2nd||+2||+2||+0||+1||Necrotic Blade, Blood Plague||—||—||—||—||—||—||—||—||—||—||—||—||—|
|4th||+4||+3||+1||+2||Rot and Decay||—||—||—||—||—||—||—||—||—||—||—||—||—|
|13th||+10/5||+10||+4||+9||Corpse Explosion, The Blight||—||—||—||—||—||—||—||—||—||—||—||—||—|
|16th||+14/9/4||+10||+5||+11||Call of the Grave||—||—||—||—||—||—||—||—||—||—||—||—||—|
|20th||+20/15/10/5||+12||+6||+12||The Black Sun||—||—||—||—||—||—||—||—||—||—||—||—||—|
The Unholy Disciple trains his body to endure the very rot he creates, and thus has an unnatural strength and endurance, and combined with the ability to raise the dead he is a force of his own. All of the following are class features of the Unholy Disciple.
Weapon and Armor Proficiency: Unholy Disciples are proficient in all Simple and Martial weapons and are skilled in Light Armor, Medium Armor, and Heavy Armor.
Evil Aura (Ps): Unholy Disciples give off an aura of pure evil, similar to that of an evil Cleric of equal level
Rotting Strikes: When the Unholy Disciple gets a successful hit on a target he can cancel his Withering Aura to channel the diseases that surround him into the blade. Roll an addition d4 for (Vile) damage and every round of combat the enemy suffers d4 Vile Damage. This effect can be negated with a saving throw.
Necrotic Blade: At 2nd level the Unholy Disciple does not have to cancel his Withering Aura to use Rotting Strikes.
Blood Plague: The wounded that are close to to the Unholy Disciple can feel their blood begin to burn and rot. Bloodied opponents suffer d4 Vile Damage every round of combat within 15 feet of the Unholy Disciple. This is unlocked at the 2nd level.
Rot Thralls: With the mastery of disease and rot beginning to form, the Unholy Disciple delves deeper into the life that comes from death. An enemy that dies while in the Withering Aura of the Unholy Disciple can be reanimated as a Rot Thrall. This cost a Move/Standard action. It mirrors the same statistics of a Zombie Creature, in addition to the creature type is was before reanimation. The reanimated creature cannot be of higher level than the Unholy Disciple. Gained at level 3.
Rot and Decay: At the 4th level the will of the Unholy Disciple strengthens the aura of disease that surrounds him. The radius of the Withering Aura is increased to 20 feet
The Festering: The Unholy Disciple's blade permanently radiates with a dark green aura. When the Unholy Disciple hits an opponent infected with Blood Plague increase the damage of the disease by the next level of dice (example: if it does d4 damage then it goes up to d6 damage). Unlocked at the 6th level.
Plague Thralls: The dead that the Unholy Disciple reanimate become conduits to his orchestra of death. Reanimated creatures under the control of the Unholy Disciple gain the base attack bonus of the Unholy Disciple. Furthermore, they gain Withering Aura.
Enfeebling Rot: At the 10th level the Unholy Disciple has learned to not only use his diseases to wither away his enemies, but to weaken their defenses as well. Any opponent infected by Blood Plague or within his Withering Aura is infected with Enfeebling Rot, giving opponents infected -2 to their AC, Fortitude save, Willpower save, and -4 to their Reflex save.
Reaping Strike: With teeth clenched, the Unholy Disciple channels the power of Neurthul into his blade as he brings it down, draining the plagues he's infected the opponent with to heal his own wounds. Remove all of the Unholy Disciples effects from the opponent hit by Reaping Strike. Reaping Strike give an attack bonus for each effect removed this way and heals the Unholy Disciple for d4 damage for each effect removed. The enemy is then immune to the Unholy Disciples effects for one round.
Corpse Explosion: Invoking the power of the plagues that infect his thralls, the Unholy Disciple may sacrifice one of his thralls to cause an explosion of pestilence and bones. A 20 foot blast is centered on the sacrificed thrall. Everyone inside the blast takes 3d4 Vile Damage and is infected with all diseases the Unholy Disciple has available. The Unholy Disciple is immune to this.
The Blight: The constant use of disease has made the Unholy Disciple a master of Blight-craft, the ability to create new diseases. The Unholy Disciple uses this knowledge to imbue his weapon with these new diseases and slashes out at an opponent. The Blight replaces the normal melee attack of the Unholy Disciple. Increase the damage dice of the weapon to the next die (Example: if the weapon damages with a d8 it is then a d10). The Blight infects the opponent with all diseases the Unholy Disciple has learned and infects the opponent with "Blight". Creatures with the effect "Blight" take d6+X where X is the total amount of effects on the creature infected with "Blight" (Blight does not count towards this).
Call of the Grave: The Unholy Disciple, having mastered his control of diseases, learns how to passively reanimate the dead with these diseases. Reanimating corpses within the Withering Aura of the Unholy Disciple is now considered a free action.
Unholy Strength: The dark deities that the Unholy Disciple honor bless those that prove themselves worthy. The Unholy Disciple gets a permanent +2 to his Strength, +2 to his Constitution, and +2 to his AC. Furthermore, the Unholy Disciple is considered to have the strength of one creature size bigger than he is.
Ghoul's Hunger: A hunger deep within the Unholy Disciple awakens. The Unholy Disciple gets an additional attack each round.
The Black Sun: The Unholy Disciple's back begins to burn and writhe. On it forms a marking of a sun, but in all black, and its rays wrap around the body of the Unholy Disciple. Neurthul's blessing has taken over his body. The Unholy Disciple gains Regen 2, is immune to Vile damage and Fear effects, Withering Aura's radius is increased to 30 feet ,and cannot hide that he is evil.
An Unholy Disciple who fails the will of his deity loses all powers and skills that come with being an Unholy Disciple. Neurthul does not take kindly to traitors and will attempt to send assassins to end your life.
Epic Unholy Disciple
Epic Unholy Disciple Bonus Feat List: Two-Weapon Fighting, Power Attack, Mounted Combat, Combat Expertise, Improved Critical, Empower Undead, Iron Skeleton, Noxious Undead, Toughen Undead.
Playing a Unholy Disciple
Religion: Generally, Unholy Disciples worship Neurthul, God of Disease, but it's not uncommon to find some without a god to worship. They despise beings of life and their affiliated god.
Other Classes: Unholy Disciples are a rare occurrence in parties and towns, meaning many people are a little weary of them and are generally distrusting of Unholy Disciples.
Combat: You will see Unholy Disciples up front, spreading diseases and raising the recently killed to fight for him.
Advancement: Unholy Disciples prefer to be up close, so Heavy Armor and a large, bladed weapon, are his preferred choices. Necromancer and Warlock are good multi-class options for the Unholy Disciple.
Unholy Disciple in the World
Daily Life: An Unholy Disciple can be seen roaming the battlefields of past battles, raising the dead and trying new brands of diseases on the dead.
Notables: There is no real notable Unholy Disciples as most are private about their actions and deeds.
Organizations: Once a year, during The Black Sun Eclipse, Unholy Disciples gather inside a cave, Juranda Caverns to be exact, but what they do there remains a mystery.
NPC Reactions: Unholy Disciples are frowned upon in normal society as they tend to delve towards the darker side of life.
Unholy Disciple Lore
Characters with ranks in Knowledge can research Unholy Disciples to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
Unholy Disciples in the Game
Unholy Disciples are usually a tanky fighter in the front, protecting his allies by crippling the enemies with diseases and slowly grind them down with his thralls.