Undertaker, Variant (5e Class)

From D&D Wiki

Jump to: navigation, search
Recycle.png This page was marked as abandoned on 20:41, 12 September 2019 (MDT) because: Issue(s) unaddressed for over a year. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Incomplete.

You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs


An Undertaker starts off by just taking care of the dead however after awhile the stench of death and dark aura of graveyards starts to manifest within a person

Creating a Undertaker[edit]

Quick Build

You can make a Undertaker quickly by following these suggestions. First, Wisdom should be your highest ability score, followed by Strength. Second, choose the Hermit background.

Class Features

As a Undertaker Leveling Table you gain the following class features.

Hit Points

Hit Dice: 1d8 per Undertaker Leveling Table level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Undertaker Leveling Table level after 1st


Armor: Light armor, Medium armor, Shields
Weapons: Shovel, Scythe
Tools: None
Saving Throws: Wisdom, Constitution
Skills: Choose two: Intimidation, Medicine, Deception, Stealth, or Sleight of Hand.


You start with the following equipment, in addition to the equipment granted by your background:

  • (a) Shovel or (b) Scythe
  • (a) Scale mail armor or (b) Studded leather armor
  • (a) Dungeoneer's pack or (b) Explorer's pack
  • If you are using starting wealth, you have 4d4x10 gp in funds.

Table: The Undertaker Leveling Table

Level Proficiency
1st +2 Tools of Muck
2nd +2 Grave Servant & Graveyard
3rd +2 Keeper's Path
4th +2 Ability Score Improvement
5th +3 Grave Servant's Strength
6th +3 Dark Tongue
7th +3 Keeper's Path Feature
8th +3 Ability Score Improvement
9th +4 Grave Servant's Will
10th +4 Six Feet Under
11th +4 Dead Strikes
12th +4 Ability Score Improvement
13th +5 Keeper's Path Feature
14th +5 Grave Servant's Mind
15th +5 Eternal Graveyard
16th +5 Ability Score Improvement
17th +6 Barbaric Servant
18th +6 Keeper's Path Feature
19th +6 Ability Score Improvement
20th +6 True Grave Lord

Tools of Muck[edit]

As a Undertaker you have access to the Scythe and Shovel as weapons. At 2nd level whenever you kill a creature with one of these weapons, their body turns to mud and any items or clothing they may have had drops on the ground. Any creature destroyed by this effect is banished to your graveyard.

2D4 slashing damage with the heavy, reach, and two-handed properties.
1D8 Bludgeoning damage with the versatile property (1D10)


At 2nd level you gain access to a murky demiplane filled with mud, mist, and tombstones. You may not enter the demiplane and no other living creature may. You cannot force a creature into the demiplane unless you kill it with your Tools of Muck or your Grave Servant. Any creature that is banished to the Graveyard can be summoned via your Grave Servant feature but you may only have one creature out of the graveyard at any given time.

Grave Servant[edit]

At 2nd level you may use your action to summon a Skeleton from your Graveyard as long as a creature you've slain lives there. The Skeleton keeps the size, shape, and movements of the creature it was during life. The Skeleton has the statistics of the Skeleton from page --- of the monster manual. As a bonus action you can order your Servant to do anything and the Servant will, to the best of its ability, try to do this task till death. The Servant will continue to do this task till it is destroyed or you order it to do something else with your bonus action. When the Grave Servant is destroyed it reverts back to a regular pile of bones and will not return to your Graveyard.

Keeper's Path[edit]

At 3rd level your

Ability Score Increase[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->[edit]

<!-Class feature game rule information->

<!-Class Option 1->[edit]

<!-For subclasses introduce this class option here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Option 2->[edit]

<!-Introduce this subclass here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

<!-1st level spell list->

2nd Level

<!-2nd level spell list->

3rd Level

<!-3rd level spell list->

4th Level

<!-4th level spell list->

5th Level

<!-5th level spell list->


Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

Back to Main Page5e HomebrewClasses

Home of user-generated,
homebrew pages!

admin area
Terms and Conditions for Non-Human Visitors