Undermage (5e Class)

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<!-Introduction Leader->[edit]

Creating a[edit]

Quick Build

You can make a Undrmage quickly by following these suggestions. First, Charisma should be your highest ability score, followed by Dexterity or Constitution. Second, choose the sage background. Third, choose mage hand, prestidigitation, and eldritch blast as your cantrips, and choose magic missile and shield as your first level spells.

Class Features

As a you gain the following class features.

Hit Points

Hit Dice: 1d6 per level
Hit Points at 1st Level: 6 + Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + Constitution modifier per level after 1st


Armor: light
Weapons: daggers, darts, slings, quarterstaffs, and light crossbows
Tools: none
Saving Throws: Constitution, Charisma
Skills: choose two from Arcana, deception, insight, investigation, persuasion and religion


You start with the following equipment, in addition to the equipment granted by your background:

  • (a) a Dagger or (b) a Quarterstaff
  • (a) an Arcane Focus or (b) a Components Pouch
  • (a) an Explorers Pack or (b) a Scholars pack
  • If you are using starting wealth, you have 4d4 x 10 gp in funds.

Table: The

Level Proficiency
Features cantrips known spells known —Spell Slots per Spell Level—
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +2 Spellcasting, Underdark origin 3 1 2
2nd +2 Shadow Strike 3 1 3
3rd +2 <!-Class Feature3-> 3 2 4 2
4th +2 Ability Score Improvement 4 2 4 3
5th +3 4 3 4 3 2
6th +3 4 3 4 3 3
7th +3 4 4 4 3 3 1
8th +3 Ability Score Improvement 4 4 4 3 3 2
9th +4 4 5 4 3 3 3 1
10th +4 5 5 4 3 3 3 2
11th +4 5 6 4 3 3 3 2 1
12th +4 Ability Score Improvement 5 6 4 3 3 3 2 1
13th +5 5 7 4 3 3 3 2 1 1
14th +5 5 7 4 3 3 3 2 1 1
15th +5 5 8 4 3 3 3 2 1 1 1
16th +5 Ability Score Improvement 6 8 4 3 3 3 2 1 1 1
17th +6 6 9 4 3 3 3 2 1 1 1 1
18th +6 6 9 4 3 3 3 3 1 1 1 1
19th +6 Ability Score Improvement 6 9 4 3 3 3 3 2 1 1 1
20th +6 6 9 4 3 3 3 3 2 2 1 1


As a student of magic... you gave up using your spellbook years ago. You can snap your fingers and do magic, what use is a dusty old tome? You can figure the rest out as you go.


At 1st level, you know three cantrips which you may choose from the bard, sorcerer, warlock, or wizard spell lists. You learn additional cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Mage table.

Casting Spells

The Mage table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a spell slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest. You prepare each spell only once, imbuing it into your focus. An effective shortcut around the age-old practice of preparing spells each morning, you can cast each as many times as your spell slots will allow.

Learning Spells of 1st Level and Higher

Each time you gain access to a new level of spell, you learn a single spell chosen from the bard, sorcerer, warlock, or wizard spell list of the appropriate level.

Much like a wizard writing spells in their spell book, you may use scrolls or other tomes you find along your way to change the imbued spells in your focus, but your focus may only carry one spell of each level.

Spellcasting Focus

You can use a Arcane Focus as a spellcasting focus for your undermage spells.


Ability Score Increase[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->[edit]

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<!-Class Option 2->[edit]

<!-Introduce this subclass here->

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Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

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2nd Level

<!-2nd level spell list->

3rd Level

<!-3rd level spell list->

4th Level

<!-4th level spell list->

5th Level

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Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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