Unbound Illithid (5e Race)
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Illithid (Unbound Variant)
The illithid, or as they are more commonly known, mindflayers, are the stuff of nightmares, attuned to the arcane arts and unfaltering in the face of foolish hurdles such as ethics and morality. That is to say, that is the norm. Not all illithid are like this, some have been separated from the Collective and developed their own ideals and morals. These incredibly rare individuals often choose to live away from others as they are seldom welcomed among any community. On the almost unheard of examples in which they are accepted, these illithid are invaluable to their communities as arcanists with the ability to warn others of magical dangers.
Like a normal illithid, these individuals tend to stand a bit taller than humans, with a general height range of six to seven feet. Their frames are narrow and gaunt, however, making them seem ill or atrophied compared to other humanoids of their stature. Their mollusk heads and gray, mucus-soaked skin remain their most defining features, making it incredibly easy to spot them at a distance.
Though not many free-willed illithid exist, they are well known enough among the Illithid Collective that they are often hunted and destroyed by those among the Collective. It is for this reason that they tend to avoid others and rarely are stories of these individuals told.
These illithid tend to live away from the civilized masses, surviving by feeding on local wildlife. This solitary lifestyle makes stories of these Illithid uncommon, as most of them are never encountered once they realize their freed mind.
Illithid names are based on ancient Undercommon names.
Male: Duruk, Galthm, Bregk, Hormlk
Female: Jugak, Razethl, Kergla, Yzerthula
Known for little more than being the horrifying race of Mind Flayers, these people are much more than that.
Ability Score Increase. Your Intelligence score increases by 2 and your Constitution or Wisdom score increases by 1.
Age. Illithid reach adulthood by their early teens and can live for about 120 years before dying of old age.
Alignment. Though the Illithid tied to the collective tend towards lawful alignments or evil alignments, these Illithid can be of any moral alignment. They are, however, more inclined towards law than chaos.
Size. Illithid can stand at any height between six and seven feet, but with narrow frames they remain quite light. Your size is Medium.
Speed. Your base walking speed is 30 feet. Your deep heritage also grants you a swimming speed of 20 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Mind Blast. You gain access to a special eldritch attack. As an action, you may emit psychic energy in a 30-foot cone. Each creature in that area must succeed on a DC 8 + your proficiency bonus + your Intelligence modifier Intelligence saving throw or take 2d6 psychic damage and be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Child of the Deep. You know the mage hand cantrip. When you reach 3rd level, you can cast the sleep spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the detect thoughts spell once with this trait and regain the ability to do so when you finish a long rest. Intelligence is your spellcasting ability for these spells.
Deep Ancestry. You have proficiency with the Arcana skill.
Brain Food. Your kind thrive on the knowledge of others, and as such, you do not require normal food, but you must feed on the brain of at least one creature a week. For these brains to provide you with any sustenance, the creature must have at least 6 Intelligence and the creature can't be Tiny sized.
Languages. You can read, write and speak Common, Undercommon, and Deep Speech.
Random Height and Weight
|5′ 10″||+2d12||80 lb.||× (1d4) lb.|
*Height = base height + height modifier