UA Student (5e Class)

From D&D Wiki

Jump to: navigation, search
Recycle.png This page was marked as abandoned on 20:40, 12 September 2019 (MDT) because: Issue(s) unaddressed for over a year. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Incomplete.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

[edit]

<!-Introduction Leader->[edit]

Creating a UA Student[edit]


How to[edit]

Roll A d100 (or percentile and a d10). The following list will tell you what your birth given superpower is.Explanations are in the class features

1) Hardening

2) Steel

3) Hellfire

4) Quirkless

5) Heaven's Ice

6) Big Hands

7) Quirkless

8) Bat

9) Dark Shadow

10) Frog

11) Specs

12) BloodCurling

13) Quirkless

14) Engine

15) Zero Gravity

16) Copy

17) Quirkless

18) Vampirism

19) Decay

20) Quirkless

21) Restore

22) Erase

23) Weld

24) Creation

25) Flight

26) Quirkless

27) Warp

28) Gas

29) Cremation

30) Quirkless

31) Compress

32) Black Hole

33) Acid

34) Sugar Rush

35) Dog

36) Invisibility

37) Explosion

38) Quirkless

39) Tape

40) Electrification

41) Optic Laser

42) Pop Off

43) Quirkless

44) Gigantification

45) Chain Arms

46) Vines

47) Quirkless

48) Dupli-Arms

49) Earphone Jack

50) Quirkless

51) Anivoice

52) Absorption And Release

53) Jet

54) Bonespear

55) Quirkless

56) Blood Manipulation

57) Brainwashing

58) Chronostatis

59) Clones

60) Quirkless

61) Double

62) Earth Flow

63) Big Fist

64) Quirkless

65) Gatling

66) Four Arms

67) Hydro Kenisis

68) Lumber

69) Magnetism

70) Quirkless

71) Muscle Augment

72) Queen Bee

73) Solid Air

74) Quirkless

75) Somnambulist

76) Spike

77) Quirkless

78) Strength

79) Tooth Blade

80) Tail

81) Quirkless

82) Snake Hair

83) Softening

84) Search

85) Quirkless

86) Permeation

87) Good Ear

88) Fire Breath

89) Confession

90) Search

91) Cemedine

92) Air Walk

93) Quirkless

94) Impact Recoil

95) PilaBody

96) Shock Absorption

97) Paralyzation

98) Quirkless

99) One for All

100) All for One



Class Features

As a UA Student you gain the following class features.

Hit Points

Hit Dice: 1d8 per UA Student level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per UA Student level after 1st

Proficiencies

Armor:
Weapons:
Tools:
Saving Throws: Pick any 2
Skills: Pick any 4

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • School Uniform
  • (a) a Greatsword or (b) a Shortsword or (c) a Longsword
  • (a) a Longbow or (b) a Shortbow or (c) a heavy Crossbow (all with 50 bolts/arrows)
  • (a) 2 daggers or (b) 2 handaxes or (c) a Greataxe
  • If you are using starting wealth, you have 10 pp in funds.

Table: The UA Student

Level Proficiency
Bonus
Features
1st +2
2nd +2
3rd +2
4th +2 Ability Score Improvement
5th +3 New Generation
6th +3
7th +3
8th +3 Ability Score Improvement
9th +4
10th +4 2x New Generation
11th +4
12th +4 Ability Score Improvement
13th +5
14th +5
15th +5 4x New Generation
16th +5 Ability Score Improvement
17th +6
18th +6
19th +6 Ability Score Improvement
20th +6 Ultra Quirk, 8x New Generation

New Generation[edit]

A new generation of SuperHero is Born. You can reset your character to level 1 and gain the amount of new quirks along with your first one. If you get the same one it has no effect. If you use the one at level 20 the next levels take 3x the amount of experience than normal.

Ultra Quirk[edit]

Your Quirk has gained so much strength that it gains triple's the damage it did (or negated)(or if your quirk did neither you gain another random quirk).

Ability Score Increase[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Quirks[edit]

Hardening[edit]

You negate damage equal to your level in d4s. If you are aware and activate this 'quirk'

Steel[edit]

You negate damage equal to your level in d4s. If you are aware and activate this 'quirk'. The quirk automactically disables if you take more than your level times 3 plus 10 damage.(not all at once)

Quirkless[edit]

You don't have a superpower, except that all of your ability scores are increased by 1.

Hellfire[edit]

You can create solid fire, this can be made into any weapon which will do 1d6 more damage. Or you can up it by 3d6 but you take 1d6 burn damage as its extremely hot. This can also be used practically to burn things.

Heaven's Ice[edit]

You can create ice, this can be made into any weapon which will do 1d6 more damage. Or you can up it by 3d6 but you take 1d6 cold damage as its extremely cold. This can also be used practically to freeze things.

Big Hands[edit]

Your hands are about 10 times the size of normal hands. You have advantage on all un-armed attacks and do your level divided by 4 rounded up plus one d6 damage. You also can one-hand two handed weapons.

Bat[edit]

Your face is bat-like, and you can have extremely bad vision (disadvantage on sight perception) but have extremely good hearing.

Dark Shadow[edit]

A dark version of you appears in front of you. At night it can hit with 4d6 damage but you roll 1d4 whenever you attempt to attack. If its even, he hits, if its odd dark shadow doesn't do anything. During the day it can hit with 1d6 damage, and will always attack. Note it attacks on your initiative and doesn't use an action.

Frog[edit]

Your tongue is extremely long and your legs allow you to jump with extreme strength and speed. You can use your tongue to grab things, and you can swallow something to puke up later for later usage.

Specs[edit]

Your Intelligence and Wisdom jump to 30 (Max!).

Blood Curling[edit]

If You ingest somethings blood, you immobilize it for 1d4-1 turns.

Engine[edit]

You have engines in your legs, Add 40 to your speed and you gain advantage on rolls to dodge an opponents blow.

Zero Gravity[edit]

You can reduce the impact of gravity on something upto it having zero gravity. It will float, you can then drop it on players or save people that are falling. Your DM will decide how the damage works for this quirk.

Copy[edit]

If you come into contact with something, you can use its attack or features once. However you take (your level)d4's of damage.

Vampirism[edit]

You can drink someone's blood and it restore's (your level)d8's of health.

Decay[edit]

When you touch something, it starts to rapidly age. You deal (your level divided by 2 rounded up)d6 damage.

Restore[edit]

You can heal something living up to (your level)d10 health. The only catch is that is that you have to kiss it.

Erase[edit]

While concentrating on an opponent you can erase their strongest attack or their proficiency bonus'. If its a weapon they still keep it but they cannot pick it up.

Weld[edit]

You can repair things with the equivalent of the mend spell. You also can weld things to hard surfaces such as a tracker on a dragons scale.

Creation[edit]

You can create any item you can imagine. However the size of the object will deal different amounts of damage to you. Tiny-(Your Level)d4's, Small-(Your Level)d6's, Medium-(Your Level)d8's, Large- (Your Level)d10's,Huge-(Your Level)d12's, Gargantuan-(Your Level)d20's

Flight[edit]

You can fly with speed equal to your walking speed.

Warp[edit]

You can create a portal to anywhere you know the coordinates of. This takes away 1/4 of your health.

Gas[edit]

You produce a gas from your skin, which any creature that is within 10ft has to make a constitution save (12 or higher) or they fall asleep.

Cremation[edit]

You create an explosion of blue fire that deals (Your Level)d6's damage, in a 50ft blast in any direction.

Compress[edit]

You can take any object, and compress it into the size of a small marble. The object is reanimated when you let go of it.

Black Hole[edit]

In your finger is a minuscule black hole this can suck anything closer to you and dissolve anything that goes into it. Dealing (your level times 2)d4's damage

Acid[edit]

You secrete an acid from your skin. That deals damage equal to (your level divided by 2 rounded up)level spell slot of minimum 2 Melf's Acid Arrow

Sugar Rush[edit]

Whenever you take in sugary substances, your strength increases by 2d4, you deal 2d4 more damage on any strength attack, but you lose 2d6 intelligence, wisdom, charisma, and dexterity rolls/attacks.

Dog[edit]

Your face is that of a dog. You have disadvantage on any roll that involves seeing color

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the UA Student class, you must meet these prerequisites: 10 Strength, 10 Dexterity, 10 Constitution, 12 Intelligence, 10 Wisdom, and 10 Charisma.



This class Was originally made by XxWolfWesxX


Back to Main Page5e HomebrewClasses

Home of user-generated,
homebrew pages!


admin area
Terms and Conditions for Non-Human Visitors