UA Student (5e Class)
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- 1.1 <!-Introduction Leader->
- 1.2 Creating a UA Student
- 1.3 How to
- 1.4 Class Features
- 1.5 Quirks
- 1.5.1 Hardening
- 1.5.2 Steel
- 1.5.3 Quirkless
- 1.5.4 Hellfire
- 1.5.5 Heaven's Ice
- 1.5.6 Big Hands
- 1.5.7 Bat
- 1.5.8 Dark Shadow
- 1.5.9 Frog
- 1.5.10 Specs
- 1.5.11 Blood Curling
- 1.5.12 Engine
- 1.5.13 Zero Gravity
- 1.5.14 Copy
- 1.5.15 Vampirism
- 1.5.16 Decay
- 1.5.17 Restore
- 1.5.18 Erase
- 1.5.19 Weld
- 1.5.20 Creation
- 1.5.21 Flight
- 1.5.22 Warp
- 1.5.23 Gas
- 1.5.24 Cremation
- 1.5.25 Compress
- 1.5.26 Black Hole
- 1.5.27 Acid
- 1.5.28 Sugar Rush
- 1.5.29 Dog
- 1.6 Multiclassing
Creating a UA Student
Roll A d100 (or percentile and a d10). The following list will tell you what your birth given superpower is.Explanations are in the class features
5) Heaven's Ice
6) Big Hands
9) Dark Shadow
15) Zero Gravity
32) Black Hole
34) Sugar Rush
41) Optic Laser
42) Pop Off
45) Chain Arms
49) Earphone Jack
52) Absorption And Release
56) Blood Manipulation
62) Earth Flow
63) Big Fist
66) Four Arms
67) Hydro Kenisis
71) Muscle Augment
72) Queen Bee
73) Solid Air
79) Tooth Blade
82) Snake Hair
87) Good Ear
88) Fire Breath
92) Air Walk
94) Impact Recoil
96) Shock Absorption
99) One for All
100) All for One
As a UA Student you gain the following class features.
- Hit Points
Saving Throws: Pick any 2
Skills: Pick any 4
You start with the following equipment, in addition to the equipment granted by your background:
- School Uniform
- (a) a Greatsword or (b) a Shortsword or (c) a Longsword
- (a) a Longbow or (b) a Shortbow or (c) a heavy Crossbow (all with 50 bolts/arrows)
- (a) 2 daggers or (b) 2 handaxes or (c) a Greataxe
- If you are using starting wealth, you have 10 pp in funds.
|4th||+2||Ability Score Improvement|
|8th||+3||Ability Score Improvement|
|10th||+4||2x New Generation|
|12th||+4||Ability Score Improvement|
|15th||+5||4x New Generation|
|16th||+5||Ability Score Improvement|
|19th||+6||Ability Score Improvement|
|20th||+6||Ultra Quirk, 8x New Generation|
A new generation of SuperHero is Born. You can reset your character to level 1 and gain the amount of new quirks along with your first one. If you get the same one it has no effect. If you use the one at level 20 the next levels take 3x the amount of experience than normal.
Your Quirk has gained so much strength that it gains triple's the damage it did (or negated)(or if your quirk did neither you gain another random quirk).
Ability Score Increase
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
You negate damage equal to your level in d4s. If you are aware and activate this 'quirk'
You negate damage equal to your level in d4s. If you are aware and activate this 'quirk'. The quirk automactically disables if you take more than your level times 3 plus 10 damage.(not all at once)
You don't have a superpower, except that all of your ability scores are increased by 1.
You can create solid fire, this can be made into any weapon which will do 1d6 more damage. Or you can up it by 3d6 but you take 1d6 burn damage as its extremely hot. This can also be used practically to burn things.
You can create ice, this can be made into any weapon which will do 1d6 more damage. Or you can up it by 3d6 but you take 1d6 cold damage as its extremely cold. This can also be used practically to freeze things.
Your hands are about 10 times the size of normal hands. You have advantage on all un-armed attacks and do your level divided by 4 rounded up plus one d6 damage. You also can one-hand two handed weapons.
Your face is bat-like, and you can have extremely bad vision (disadvantage on sight perception) but have extremely good hearing.
A dark version of you appears in front of you. At night it can hit with 4d6 damage but you roll 1d4 whenever you attempt to attack. If its even, he hits, if its odd dark shadow doesn't do anything. During the day it can hit with 1d6 damage, and will always attack. Note it attacks on your initiative and doesn't use an action.
Your tongue is extremely long and your legs allow you to jump with extreme strength and speed. You can use your tongue to grab things, and you can swallow something to puke up later for later usage.
Your Intelligence and Wisdom jump to 30 (Max!).
If You ingest somethings blood, you immobilize it for 1d4-1 turns.
You have engines in your legs, Add 40 to your speed and you gain advantage on rolls to dodge an opponents blow.
You can reduce the impact of gravity on something upto it having zero gravity. It will float, you can then drop it on players or save people that are falling. Your DM will decide how the damage works for this quirk.
If you come into contact with something, you can use its attack or features once. However you take (your level)d4's of damage.
You can drink someone's blood and it restore's (your level)d8's of health.
When you touch something, it starts to rapidly age. You deal (your level divided by 2 rounded up)d6 damage.
You can heal something living up to (your level)d10 health. The only catch is that is that you have to kiss it.
While concentrating on an opponent you can erase their strongest attack or their proficiency bonus'. If its a weapon they still keep it but they cannot pick it up.
You can repair things with the equivalent of the mend spell. You also can weld things to hard surfaces such as a tracker on a dragons scale.
You can create any item you can imagine. However the size of the object will deal different amounts of damage to you. Tiny-(Your Level)d4's, Small-(Your Level)d6's, Medium-(Your Level)d8's, Large- (Your Level)d10's,Huge-(Your Level)d12's, Gargantuan-(Your Level)d20's
You can fly with speed equal to your walking speed.
You can create a portal to anywhere you know the coordinates of. This takes away 1/4 of your health.
You produce a gas from your skin, which any creature that is within 10ft has to make a constitution save (12 or higher) or they fall asleep.
You create an explosion of blue fire that deals (Your Level)d6's damage, in a 50ft blast in any direction.
You can take any object, and compress it into the size of a small marble. The object is reanimated when you let go of it.
In your finger is a minuscule black hole this can suck anything closer to you and dissolve anything that goes into it. Dealing (your level times 2)d4's damage
You secrete an acid from your skin. That deals damage equal to (your level divided by 2 rounded up)level spell slot of minimum 2 Melf's Acid Arrow
Whenever you take in sugary substances, your strength increases by 2d4, you deal 2d4 more damage on any strength attack, but you lose 2d6 intelligence, wisdom, charisma, and dexterity rolls/attacks.
Your face is that of a dog. You have disadvantage on any roll that involves seeing color
Prerequisites. To qualify for multiclassing into the UA Student class, you must meet these prerequisites: 10 Strength, 10 Dexterity, 10 Constitution, 12 Intelligence, 10 Wisdom, and 10 Charisma.
This class Was originally made by XxWolfWesxX