Tyrant of Agony (3.5e Class)

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Tyrant of Agony[edit]

A Tyrant of Agony is a character who was born undead and is flooded with negative energy, causing him to become incredibly violent, malicious, and manipulative. A Tyrant of Agony channels negative energy to anything he touches, causing extreme pain to any living creature. He can also use this negative energy to create, rebuke, control, and empower the undead, but they are created just as temporary minions to be eliminated when needed. The most powerful Tyrants of Agony are also capable of infecting the minds of living creatures and force them obey their commands.

Legends say that Tyrants of Agony are reincarnated souls of the greatest villains of history who wished to enact revenge on those who have slain them but the truth is that no one knows how they come to be.

Making a Tyrant of Agony[edit]

A Tyrant of Agony is primarily useful for dishing out high amounts of damage through his undead minions and his own negative energy touch. They have a great array of spell-like abilities, but are unable to cast spells as a Sorcerer or Cleric would. In addition, the Tyrants were never trained in any art of combat. As a result, they can be cut down like butter.

Abilities: Charisma is how they can control their negative energy, and a higher Charisma means more effective mind control, more damage, and more minions. Dexterity helps you dodge attacks from enemies. Wisdom helps you on rebuke undead checks.

Races: Any

Alignment: Always Evil, and most lean away from Lawful alignments, but they do exist.

Starting Gold: As Rogue.

Starting Age: Simple"

Table: The Tyrant of Agony

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 - +0 +2 Born Undead, Rebuke Undead
2nd +1 - +0 +3 Negative Touch (1d6), Shadow Bolt
3rd +2 - +1 +3 -
4th +3 - +1 +4 -
5th +3 - +1 +4 Animate Dead 3/day
6th +4 - +2 +5 Negative Touch (2d6)
7th +5 - +2 +5 Dark Command 1/day
8th +6/+1 - +2 +6 -
9th +6/+1 - +3 +6 Create Undead 3/day
10th +7/+2 - +3 +7 Sacrifice of Agony, Negative Touch (3d6)
11th +8/+3 - +3 +7 Dark Command 2/day
12th +9/+4 - +4 +8 Reinforced Bone
13th +9/+4 - +4 +8 -
14th +10/+5 - +4 +9 Dark Command 3/day
15th +11/+6/+1 - +5 +9 Create Greater Undead 3/day
16th +12/+7/+2 - +5 +10 Negative Touch (4d6)
17th +12/+7/+2 - +5 +10 Dark Sustenance, Dark Command 4/day
18th +13/+8/+3 - +6 +11 -
19th +14/+9/+4 - +6 +11 Dark Command 5/day
20th +15/+10/+5 - +6 +12 Master of Negative Energy, Negative Touch (5d6)

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Bluff, Concentrate, Diplomacy, Intimidate, Knowledge (Undead), Listen, Hide, Move SIlently, Search, Sense Motive, Spellcraft, Spot

Class Features[edit]

Born Undead: Tyrants of Agony are born undead, giving them all the racial traits of being undead and replacing any type from base creature.

Rebuke Undead: As Cleric of same level.

Negative Touch: Anything the Tyrant of Agony touches or hits with a weapon takes extra damage from the negative energy that possesses his enemies.

Shadow Bolt: Can preform a touch attack at a range of 30 feet as a full round action on a single target, damaging the hit enemy equal to the Negative Touch bonus.

Animate Dead: Tyrants of Agony can cast this spell as a cleric of the same level 3 times a day.

Dark Command: Tyrants of Agony can manipulate their enemies to do as they command briefly. If the target fails a Will save (Character level + Cha modifier), they must complete one task given to them by the Tyrant. This command cannot be outwardly lethal to the target itself. This takes a standard action to cast.

Create Undead: Tyrants of Agony can cast this spell as a cleric of the same level 3 times a day.

Sacrifice of Agony: The yrant of Agony can use a full round action to destroy a minion of his in order to send negative energy to all within 2 squares of the killed minion. This damages equal to the minion's maximum HP.

Reinforced Bone: Tyrants of Agony and all minions gain an unconditional +3 bonus to Armor Class.

Create Greater Undead: Tyrants of Agony can cast this spell as a cleric of the same level 3 times a day.

Dark Sustenance: Tyrants of Agony can sacrifice a minion as a full round action to heal himself equal to the creature's remaining health.

Master of Negative Energy: Tyrants of Agony can now channel their negative energy through the attacks of their undead minions and other allies at his will. All effected creatures take 10 damage every round but each attack deals and additional 5d6 of Negative Energy damage.

Weapon and Armor Proficiency: Can use any simple weapon and one martial weapon of choice. Is proficient with no armor or shield.

Campaign Information[edit]

Playing a Tyrant of Agony[edit]

Religion: Would believe in gods or higher powers, but would utterly despise them for what the divine did to them. They would live in spite of gods and not reverence.

Other Classes: Typically hate other people but is willing to work with fighters and rogues who would follow his orders without question.

Combat: Hides behind other characters while relentlessly destroying enemies.

Tyrant of Agony in the World[edit]

I was born rejected by my family, lived in the streets rejected by society, and made into a monster, rejected by the gods. It's only fair I make them all suffer as I have.
—Lucian, Elven Tyrant of Agony

Daily Life: Tyrants are usually secret criminals, sometimes head of large crime rings that involve smuggling, kidnapping, mass murder, and torture.

Notables: Very few exist, so none are particularly known of.

Organizations: Always involved with some form of crime, but occasionally exists in criminal organizations, deeply involved in sadistic crimes.

NPC Reactions: Most would be appauled and terrified of these vile beings, insanely wicked and powerful, and completely mad.

<-class name-> Lore[edit]

Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
5 <-common knowledge->.
10 <-not so common knowledge->.
15 <-rare information->.
20 <-very rare information->.

<-pluralized class name-> in the Game[edit]

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.

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