Twin Souls (5e Class)

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Twin Souls[edit]

How to play Twin Souls[edit]

As the Name already suggests the Twin Souls are able to use their full potential when played by two different players.

Creating a Twin Soul[edit]

DISCLAIMER: This class is intended to be played by 2 players.

While creating a Twin Soul the player chooses the skill tree he wants and can only use the skills/features from the chosen skill tree.

Quick Build

You can make a <!-class name-> quickly by following these suggestions. First, <!-Ability score-> should be your highest ability score, followed by <!-Ability score->. Second, choose the <!-background name-> background. Third, choose <!-elaborate on equipment choices->

Class Features

As a Twin Soul you gain the following class features.

Hit Points

Hit Dice: 1d8 per Twin Soul level
Hit Points at 1st Level: 1d8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Twin Soul level after 1st

Proficiencies

Armor: light armor(both)
Weapons: shields or martial meele weapon(melee Twin Soul), martial ranged weapons(ranged Twin Soul)
Tools: Artisan tool of their choice
Saving Throws: Strength or Constitution(melee) Dexterity or Wisdom(ranged) Charisma (both)
Skills: Choose two realting too your save throw

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

Table: The Twin Soul

Level Proficiency
Bonus
Features
1st +2 Soul Link
2nd +2 <!-Class Feature2->
3rd +2
4th +2 Ability Score Improvement
5th +3
6th +3
7th +3
8th +3 Ability Score Improvement
9th +4
10th +4
11th +4
12th +4 Ability Score Improvement
13th +5
14th +5
15th +5
16th +5 Ability Score Improvement
17th +6
18th +6
19th +6 Ability Score Improvement
20th +6

Twin Soul Features[edit]

Soul link[edit]

The Souls of the two players are connected with each other. Because of that they are able to communicate within their minds and share their wounds.



<!-Use semi-colons for subheaders->

Ability Score Increase[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->[edit]

<!-Class feature game rule information->


<!-Class Option 1->[edit]

<!-For subclasses introduce this class option here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Option 2->[edit]

<!-Introduce this subclass here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

<!-1st level spell list->

2nd Level

<!-2nd level spell list->

3rd Level

<!-3rd level spell list->

4th Level

<!-4th level spell list->

5th Level

<!-5th level spell list->

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:



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