Twin Blade, dot.hack (3.5e Class)

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Twin Blade[edit]

A Twin Blade is a character renowned for his quickness to act as well as his quickness to flee. Similar to a Rogue, Twin Blades want to make swift work of their foes, and both focus on nimble attacks and evasion. They are adept at luring their enemies into traps and take pride in their ability to avoid being hit- because, quite frankly, Twin Blades aren't usually that good at taking a hit. Twin Blades are not particularly strong, instead depending on their innate physical nimbleness and agility to make up for their lack in physical Strength.

Making a Twin Blade[edit]

Twin Blades make an excellent ally when traveling in a group that lacks someone who can take a thrashing for the party. This said, Twin Blades are also the bane of any character focused on his duty as the protector of the weaker party members. The chaotic way in which Twin Blades engage in combat, putting themselves out in the middle of a hectic encounter with their skimpy armour... Most people don't realize how good these characters are at not getting hit. Most magic users don't particularly enjoy covering a Twin Blade- although the Twin Blade is effective at protecting his more fragile allies, he often forgets that most spells can only be used out to a certain distance- he often ends up well beyond that distance. Druids tend to like Twin Blades. They consider their chaotic way of fighting to be more true to nature- that and most Twin Blades have an entertainingly scatterbrained personality. Chaotic Rogues enjoy the companionship of Twin Blades because Twin Blades are so adept at providing distraction while they're stealing goods.

Abilities: Twin Blades depend almost exclusively on Dexterity in order to dodge potentially fatal blows and unleash devastating barrages of strikes in rapid succession, for they create all the deadly force they need for their devastating attacks from the sheer speed with which they can lash out at a foe. Useful secondary stats for a Twin Blade are Constitution and Charisma: the bonus vitality and the ability to smooth talk their way out of a sticky situation comes in handy much more frequently than often expected. Strength is the least important stat for a Twin Blade, as the power behind their strikes is derived from agility and nimbleness rather than muscle-packed punches, however having a little Strength does not hinder the Twin Blade in the least.

Races: Although humans are the most common race to take interest in a career as a Twin Blade, weaker member of other races often take a keen interest in this class for it teaches one ways to fight and be very good at it without having to have a stocky or muscular build. Still, occassionally even the mightiest of fighters might notice the Twin Blade for its true potential.

Alignment: Any, although they have a tendency towards being Chaotic.

Starting Gold: As Rogue.

Starting Age: Simple.

Hit Die: d6

Table: The Twin Blade

Level Base
Attack Bonus
Saving Throws Special Skill Points Bonus
Land Speed
Fort Ref Will
1st 1 0 2 0 Twin Blade Style, Weapon Finesse, Staccato Lv 1, Tiger Claws Lv 1, Saber Dance Lv 1 13 5 ft.
2nd 2 0 3 0 Evasion 16 5 ft.
3rd 3 1 3 1 Mobility 19 10 ft.
4th 4 1 4 1 Uncanny Dodge, Staccato Lv 2, Tiger Claws Lv 2, Saber Dance Lv 2 21 10 ft.
5th 4 1 4 1 Blade Dash 24 15 ft.
6th 5+1 2 5 2 <-any class features gained at this level-> 27 15 ft.
7th 6+1 2 5 2 Staccato Lv 3, Tiger Claws Lv 3, Saber Dance Lv 3 30 20 ft.
8th 7+1 2 6 2 Improved Uncanny Dodge 33 20 ft.
9th 8+1 3 6 3 Spring Attack 36 25 ft.
10th 8+1 3 7 3 <-any class features gained at this level-> 39 25 ft.
11th 9+1 3 7 3 <-any class features gained at this level-> 42 30 ft.
12th 10+1 4 8 4 <-any class features gained at this level-> 46 30 ft.
13th 11+2 4 8 4 <-any class features gained at this level-> 49 35 ft.
14th 12+2 4 9 4 <-any class features gained at this level-> 52 35 ft.
15th 12+2 5 9 5 <-any class features gained at this level-> 55 40 ft.
16th 13+2 5 10 5 <-any class features gained at this level-> 58 40 ft.
17th 14+2 5 10 5 <-any class features gained at this level-> 61 45 ft.
18th 15+2 6 11 6 <-any class features gained at this level-> 64 45 ft.
19th 16+2 6 11 6 <-any class features gained at this level-> 67 50 ft.
20th 16+2 6 12 6 <-any class features gained at this level-> 70 50 ft.

Class Skills ( 8 + Int modifier per level, ×4 at 1st level)
Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), and Use Rope (Dex).

Class Features[edit]

You think you can strike me down? Let's dance, baby!
—Sonata, Human Twin Blade

All of the following are class features of the Twin Blade.

Weapon and Armor Proficiency: Twin Blades are proficient with any simple or martial weapon that is roughly the shape of a knife or dagger, up to and including the Shortsword. Twin Blades are proficient with Light Armour, but not shields. While a Twin Blade is wearing any type of shield or any armour heavier than Light, he loses his Twin Blade class skills and abilities.

Skill Points: Twin Blades draw on a special sort of energy pool to use their class abilities. This pool of energy is measured in what is refered to as Skill Points. Every special attack that a Twin Blade uses costs a certain number of Skill Points. Twin Blades who multiclass into a class that can cast spells may also use Skill Points to Spontaneously Cast a spell from one of their spell lists which they meet all the requirements to cast. The cost in Skill Points is 4x the Spell Level, however, and the Twin Blade does not receive any bonuses to the spell's effects based on Caster Level.

Twin Blades naturally recover skill points over time. They recover (1xCharacter Level) SP per two rounds of combat, and they recover (4xCharacter Level) SP per minute when out of combat. Twin Blades cannot have more than their maximum amount of Skill Points in their pool at any given time.

Twin Blades with a high Charisma score receive bonus skill points to their pool equal to their Charisma modifier squared.

Wave Magic: Wave Magic is a primitive form of spell casting that is performed using Skill Points instead. The spells are not as potent and the choices are limited, but it has its benefits and enables Twin Blades to adventure fairly well despite their physical limitations.

Spells:

Twin Blade Style: A Twin Blade fights using a specialized combat style. With a flurry of strikes and spins and quick sidesteps, a Twin Blade has a mastery of dual-wielding combat unlike that of any other class. A Twin Blade's penalties for fighting with an offhand weapon are reduced by a value equal to his class level, and he can opt to instead add the penalties for each of his attacks together and then distribute them equally amongst his strikes. This trait stacks with the benefits of taking the Two-Weapon Fighting feat.

A Twin Blade cannot benefit from this ability if he does not wield the same weapon in each hand. (I.E. two daggers, two shortswords, etc.) Enchants do not have to be the same for each weapon.

Reflexive Dodge: A Twin Blade who wears Light armour or less and carries a Light or lighter load receives his base Reflex save as per Table: The Twin Blade as a Dodge bonus to his Armour Class.

<-extraordinary class feature-> (Ex): <-class feature game rule information->

<-spell-like class feature-> (Sp): <-class feature game rule information->

<-supernatural class feature-> (Su): <-class feature game rule information->

<-class feature->: <-class feature game rule information->


Epic <-class name->[edit]

Table: The Epic <-class name->

Hit Die: d<-Die size for Hit Die->

Level Special
21st <-any improvements to class features gained at this level, including any bonus feats->
22nd <-any improvements to class features gained at this level, including any bonus feats->
23rd <-any improvements to class features gained at this level, including any bonus feats->
24th <-any improvements to class features gained at this level, including any bonus feats->
25th <-any improvements to class features gained at this level, including any bonus feats->
26th <-any improvements to class features gained at this level, including any bonus feats->
27th <-any improvements to class features gained at this level, including any bonus feats->
28th <-any improvements to class features gained at this level, including any bonus feats->
29th <-any improvements to class features gained at this level, including any bonus feats->
30th <-any improvements to class features gained at this level, including any bonus feats->

<-number of skill points-> + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.


<-Sample race of your choice-> <-class name-> Starting Package[edit]

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbreviated key ability-> <-armor check penalty based on starting armor. If inapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbreviated key ability-> <-armor check penalty based on starting armor. If inapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.

Campaign Information[edit]

Playing a <-class name->[edit]

Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.

Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.

Combat: <-Typical role in combat->.

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.

<-pluralized class name-> in the World[edit]

<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: <-notable NPCs of this class->.

Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.

NPC Reactions: <-How NPCs react to PCs of this class->.

<-class name-> Lore[edit]

Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
5 <-common knowledge->.
10 <-not so common knowledge->.
15 <-rare information->.
20 <-very rare information->.

<-pluralized class name-> in the Game[edit]

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.



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