True Shinobi (5e Class)

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[edit]

<!-Introduction Leader->[edit]

Creating a[edit]


Quick Build

You can make a <!-Shinobi-> quickly by following these suggestions. First, <!-Dexterity-> should be your highest ability score, followed by <!-Intelligence->. Second, choose the <!-Soldier-> background.

Class Features

As a True Shinobi you gain the following class features.

Hit Points

Hit Dice: 1d10 per True Shinobi level
Hit Points at 1st Level: 1d10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per True Shinobi level after 1st

Proficiencies

Armor: Simple
Weapons: Martial Weapons, Simple Weapons
Tools: Thieve's Tools
Saving Throws: Dexterity, Strength
Skills: Choose two from Acrobatics, Medicine, Stealth, Survival, Athletics, and

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • 3 Small And Large Scrolls
  • Any short sword or simple weapon
  • 2 Bottles of ink
  • 5 kunai or 15 shuriken
  • If you are using starting wealth, you have 5d5 x 10 in funds.

Table: The True Shinobi

Level Proficiency
Bonus
Features Chakra —Spell Slots per Spell Level—
1st +2 Chakra, Martial Arts, Chakra Nature, Kekkei Genkai, Clan, Ninja Tools 1d4+Int x 5
2nd +2 1d4+Int x 5
3rd +2 Archetype 1d4+Int x 5
4th +2 Ability Score Improvement 1d4+Int x 5
5th +3 1d4+Int x 5
6th +3 1d4+Int x 5
7th +3 1d4+Int x 5
8th +3 Ability Score Improvement 1d4+Int x 5
9th +4 1d4+Int x 5
10th +4 1d4+Int x 5
11th +4 1d4+Int x 5
12th +4 Ability Score Improvement 1d4+Int x 5
13th +5 1d4+Int x 5
14th +5 1d4+Int x 5
15th +5 1d4+Int x 5
16th +5 Ability Score Improvement 1d4+Int x 5
17th +6 1d4+Int x 5
18th +6 1d4+Int x 5
19th +6 Ability Score Improvement 1d4+Int x 5
20th +6 1d4+Int x 5

<!-Class Feature->[edit]

<!-Class feature game rule information->

<!-Use semi-colons for subheaders->

Ability Score Increase[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->[edit]

<!-Class feature game rule information->


<!-Class Option 1->[edit]

<!-For subclasses introduce this class option here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Option 2->[edit]

<!-Introduce this subclass here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

<!-1st level spell list->

2nd Level

<!-2nd level spell list->

3rd Level

<!-3rd level spell list->

4th Level

<!-4th level spell list->

5th Level

<!-5th level spell list->

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:



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