Trap Master (5e Class)

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Trap Master[edit]

Male = Female in disguise

Disguise is your friend[edit]

No exploring anything only disguise.

Creating a Trap[edit]

You must become the best girl.... Wait your not a girl, but that's what everyone else thinks.

data:


Quick Build

You can make a Trap Master quickly by following these suggestions. First, Charisma should be your highest ability score, followed by Constitution. Second, choose the Maid background. Third, choose the whip and disguise kit.

Class Features

As a Trap Master you gain the following class features.

Hit Points

Hit Dice: 1d8 per Trap Master level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Trap Master level after 1st

Proficiencies

Armor: Proficiency in fine cloths of the opposite gender
Weapons: Whips, Daggers, Simple Weapons
Tools: Disguise kit,Torture Tools,Herbalism kit
Saving Throws: Charisma, Strength
Skills: Deception (This is the only one but you get 4x proficiency bonus)

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) Whip or (b) Dagger
  • (a) Disguise kit or (b) Herbalism kit
  • (a) Torture Tools or (b) Disguise kit

Table: The Trap Master

Level Proficiency
Bonus
Features
1st +2 You can't see me, Unarmored defense, Reveal self
2nd +2
3rd +2
4th +2 Ability Score Improvement
5th +3
6th +3
7th +3
8th +3 Ability Score Improvement
9th +4
10th +4
11th +4
12th +4 Ability Score Improvement
13th +5
14th +5
15th +5
16th +5 Ability Score Improvement
17th +6
18th +6
19th +6 Ability Score Improvement
20th +6 Perfect Trap

You can't see me[edit]

You are the best trap so you are a disguise master

Therefore you get advantage on all deception rolls

Reveal Self[edit]

As a bonus action you may reveal your true self, which is a male disguised as a female, to an enemy.

For each enemy that is within 10 feet and that is aware of your presence must make a DC 12 charisma saving throw on a fail it takes 1D6+Charisma this increases at 7th level increase to 2D6. at 14th level increase to 3D6 at 18th level increase to 4D6

Unarmored Defense[edit]

Your armor is 10 + Charisma modifier

Ability Score Increase[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Ability #6[edit]

Ability #7[edit]

Ability Score Increase[edit]

When you reach 8th level, and again at 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Ability #9[edit]

Ability #10[edit]

Ability #11[edit]

Ability Score Increase[edit]

When you reach 12th level, and again at 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Ability #13[edit]

Ability #14[edit]

Ability #15[edit]

Ability Score Increase[edit]

When you reach 16th level, and again at 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Ability #17[edit]

Ability #18[edit]

Ability Score Increase[edit]

When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Perfect Trap[edit]

You have perfected your power of being a trap,all those who see you describe the most beautiful woman they've ever seen

Therefor all deception rolls succeed,unless you critical fail in addition increase the damage of (Ability with phy dmg) by (#of hit die)

Magnum Dong[edit]

Something hits you, it feels like an iron club,it hits you to the ground

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Helicopter Shlong[edit]

You see something speeding through the sky, suddenly it lands, kills a monster, then returns to flight once again

Take Off

Starting at 3rd level you can use a bonus action to take off or land while in the air you have 2x movement speed,advantage on ranged attacks,but disadvantage on melee attacks

Repeating Strike

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Master Of Disguise[edit]

<!-Introduce this subclass here->

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Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

Charm Person,Disguise Self

2nd Level

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3rd Level

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4th Level

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5th Level

Project Image

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the Trap Master class, you must meet these prerequisites:Male gender,Charisma of 15 or higher.

Proficiencies. When you multiclass into the Trap Master class, you gain the following proficiency: Traps,and gays are your friend



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