Tips on Roleplaying Your Character (DnD Guideline)

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Roleplaying[edit]

Introduction[edit]

Ok, ok, ok. You're probably wondering why it should matter how to role play a character who exists in your brain and whose guts are literally defined on a piece of paper. Here's how. First, let's explore what role play actually is. Roleplaying is to act out or take on the role of a certain character; whether it be pirate, madman, mayor, king, barbarian, bard, or even a rock. It's like being an actor in a play; except you don't have a script. Think about it this way: if you were an entirely different person how would you play that person's role? Role-playing(in D&D terms) is all about the character you are playing.

Why should I care?

The truth is, everyone has their own style or role-playing. Each individual is different and plays their character in a different way. There is no right way to role-playing your character. So then, what is this page even about, anyway? This page is about your roleplay style and how you can make it more fitting to play You may misunderstand what this means. When you roleplay your character, you may have a certain style of role-playing your character. For example, some players may role-play their characters aggressively in hopes of more battles. Some may role-play their characters peacefully as to avoid battles and to solve the conflict in another way. This page is a guideline to immerse and help you understand your player better. in your character's roles. So that comes back to the question: "Why should I care?". You don't need to care. In fact, if you are completely satisfied with your character and the way they are roleplayed, this page may be useless to you. This page is for people who are wanting to learn more about their role-playing style and how to understand it fully.

Why does it matter how I roleplay my character?

Roleplaying your character in different ways matters a LOT. When I say a lot, I mean a lot. Your roleplay style effects all three parts of a good adventure: socialization, exploration, and combat. For example, a character who is shy may have a hard time socializing and therefore miss out on some opportunities. That isn't necessarily bad if one of their character's traits states that they are shy you're not exactly going to them kick down the tavern door and demand a drink, are you?

[THE SECTION ABOVE IS A WORK-IN-PROGRESS]


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