Tiefling Tail-fighter (4e Paragon Path)
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|“||How anyone can fight using only two limbs, I'll never know.||”|
|—Frederic, Tiefling Monk, Tales of the Turathi|
Prerequisite: Tiefling, trained in any two of Acrobatics, Athletics, and Thievery; Clever Tail feat
Although the shock troops and infantry of the ancient Turathi empire are legendary and often copied, this long-gone nation's monks created another fighting style that is extremely effective, and is only not imitated by others because of its reliance on a unique part of tiefling anatomy: the tail.
You have trained and practiced with your tail for years, and now are finally ready to use it in battle. You are certain that the greatly increased use will speed up your practice immensely - and you know that you aren't far from being able to attack with your tail.
Tiefling Tail-fighter Path Features
- Dexterous Tail (11th Level):Your tail is now a semifunctional limb. It can hold and interact with items: once per round, as a free action, you may retrieve or stow one item. Your tail can support your weight, but cannot attack or hold a weapon.
- Preternatural Balance (11th Level): You gain a +3 bonus to Acrobatics, Athletics, and Thievery checks.
- Powerful Tail (16th level): Once per round, as a minor action, you may make an attack with your tail against an enemy within your unarmed reach. This is a martial melee weapon attack (Strength or Dexterity vs. AC), and does 1d4 damage on a hit, or none on a miss.
|Tail Whip||Tiefling Tail-fighter Attack 11|
|You whip your tail around in a wide circle|
|Encounter Martial, Weapon|
|Standard"Standard" is not in the list (Minor Action, Standard Action, Free Action, Immediate Reaction, Immediate Interrupt, Move Action, No Action) of allowed values for the "4e Power Action Type" property.||Melee weapon|
|Target: All enemies in range|
|Attack: Strength or Dexterity Vs. AC|
|Hit: 1d4+Strength or Dexterity modifier damage|
|Tail Parry||Tiefling Tail-fighter Utility 12|
|You block an oncoming attack with your tail|
|Trigger: An enemy attacks you|
|Effect: You receive a +4 bonus to Fortitude, Reflex, and AC against this attack.|
|Flaming Tail||Tiefling Tail-fighter Attack 20|
|You call upon your infernal ancestry to imbue your tail with the fires of the Hells, and you impale your enemy with its suddenly iron-hard tip.|
|Daily Martial, Weapon, Arcane|
|Standard"Standard" is not in the list (Minor Action, Standard Action, Free Action, Immediate Reaction, Immediate Interrupt, Move Action, No Action) of allowed values for the "4e Power Action Type" property.||Melee 1|
|Target: One creature|
|Attack: Strength or Dexterity Vs. Reflex|
|Hit: 2d4 damage plus 1d10 fire damage, and the target takes 5 ongoing fire damage and is immobilized (save ends), which the target may not save against during its next turn.|
|Miss: 1d6 fire damage|
|Effect: Until the end of the encounter, all tail attacks made using your Powerful Tail feature do an extra 1d6 fire damage.|
|Sustain minor"minor" is not in the list (Minor, Move, Standard, Free) of allowed values for the "4e Sustain Action Type" property.: When you sustain this power, make a Strength or Dexterity attack with a +2 bonus against the target's Fortitude. If you succeed, the target takes 1d4 damage and may not save against the effect caused by this power until you are no longer sustaining this power. If you fail the attack roll, you may not sustain this power. If you are ever not adjacent to the target or make a tail attack granted by your Powerful Tail feature, this power ends.|