Thornpole (3.5e Creature)

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Recycle.png This page was marked as abandoned on 01:52, 15 November 2017 (MST) because: Unclear mechanics. Strange ideas about behaviour. Effectively unplayable in its current state. (discuss)

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Size/Type: Small Aquatic Magical Beast
Hit Dice: 2d8+1 (10 hp)
Initiative: +1
Speed: 10 feet burrow, swim
Armor Class: 1, touch 8, flat-footed 3
Base Attack/Grapple: +1/4
Attack: 1
Full Attack: 7
Space/Reach: 1/10 square/1 inch
Special Attacks: Clamp
Special Qualities: Survival +2 (+12 if in water
Saves: Fort , Ref , Will
Abilities: Str 1, Dex 4, Con 3, Int 3, Wis 1, Cha 1
Skills: Move Silently, Climb
Feats: Track
Environment: Swamp water
Organization: giant swarms (70-150)
Challenge Rating: 3
Treasure: none
Alignment: Always True Neutral
Advancement: 1-2 HD
Level Adjustment: +1 (leader
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More information...

Hidden in mysteriously quiet, murky pools, this small, razor-toothed, fish-like creature moves in swarms, engulfing creatures that dare come into their environment.

Looks like a tadpole but has a lizard like head (no scales) and has one or two horns on snout,legs that look like stubs but have claws suited for climbing and digging.Length is that of a chicken egg's height. Also has a sail fin that varies in size. There is a Leader in a single swarm(differences of a drone and a Leader is that a leader has two horns and drones have only one while the Leader also has a larger sail fin. if the leader is killed, the drones will go beserk and attack anything and anyone that moves, wont disband. Taming the leader results in having the whole swarm under your command. Tamed thornpoles are sometimes over affectionate to their tamers but is really loyal.


Swarm attacks party member who is the weakest. climbs up that player's body and starts to bite and stab him/her. Leader can plan stratagies for the drones to follow

Regroup: Swarm retreats after attacking for three turns to plan next attack.

Chomp Clamp: uses teeth to latch onto foe firmly to prevent falling off

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