Theron Enslavers (5e Creature)

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Theron Enslavers[edit]

Large monstrosity, unaligned


Armor Class 14 (natural armor)
Hit Points 115 (13d10 + 50)
Speed 10 ft, 20 ft fly (hover)


STR DEX CON INT WIS CHA
10 (+0) 10 (+0) 16 (+3) 6 (-2) 8 (-1) 18 (+4)

Saving Throws Int +2, Wis +3, Cha +8
Damage Resistances psychic
Senses blindsight 60 ft., passive Perception 9
Languages
Challenge 9 (5,000 XP)


Minor Telepathy. The Theron Enslaver can innately cast the spell mage hand. When it does so, the hand is invisible, and it's carry limit is 50 pounds.

ACTIONS

Multiattack. The Theron Enslaver uses Enslave if it is off recharge. It can then choose to make Mindshatter attack.

Mindshatter. Ranged Spell Attack: +6 to hit, reach 30 ft., one target. Hit: 24 (4d8 + 8) Psychic damage. On a hit, the target has disadvantage on their next Intelligence, Wisdom, or Charisma Saving throw within the next minute. Doing this changes Enslaves recharge to (Recharge 6) until the end of their next turn.

Enslave (Recharge 5-6). The Theron Enslaver casts the dominate person spell (DC 15). This does not require concentration. If the target is a monstrosity, it can target one extra monstrosity, and if it is a Thri-Manipulus, it can target two extra Thri-Manipulus.


One of the strongest "animals" found in Batheron's Heel, the Amphibia Manipulae, otherwise refered to as Theron Enslavers, are immensely powerful psychic creatures. Generally found within the center of island, in its flatter, more open areas.

It takes the form of a massive, bipedal frog, with rather rough gray and white skin. Due to a lack of any use, it has next to no muscle, but still maintains some strength. Possibly an indicator for its psychic power, it has a large, extra eyeball in the center of its face, but the most bizzare feature is the mass of chitinous skulls that cover it's chest, which are all roughly human-esc.

The slaver is a very lazy creature, seemingly all due to its psionic capabilities. It can endlessly float, so it doesn't use it's legs, and it could pick up anything it might need with relative ease, due to its telepathy. However, likely the biggest thing that plays into this laziness is it's ability to dominate people and animals through mind control, almost endlessly. This tends to cause it to lie about, while it's servants helplessly do as it's animalistic brain desires. Very peculiar, the fact that it is also able to dominate several Thri-Manipulus with one fell swoop.

While animalistic, yes, it still acts with a degree of intelligence on par, sometimes superior, to that of dolphins. However, even with this generally poor intelligence, they are still incredibly resistant to almost all mental effects, leading their brains to be a very coveted, presumably powerful item. However, they are more than incredibly dangerous, and those that attempt to harvest them turn up dead or part of its group of brain slaves.



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Batheron's Heel (5e Campaign Setting)
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