Therionthrope (3.5e Template)

From D&D Wiki

(Redirected from Therionthrope (3.5e Race))
Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Vastly incomplete.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Therionthrope[edit]

This page needs an image. If you are an artist, or know of any image that would fit this page, please upload a picture and add it.

More information...


Therionthropes are half-animal, half-humanoid creatures. They frequently have animal heads and human bodies. They are usually unique, being the results of a very unusual set of circumstances, or the result of organized cross-breeding. In most cases, they are incapable of producing offspring.

Creating a Therionthrope[edit]

Many therionthropes are considerably less human that those described here. More extreme therionthropse are described under their appropriate creature entry and are usually found under Monstrous Humanoid or Aberration.

Size and Type[edit]

Hit Dice[edit]

Speed[edit]

Armor Class[edit]

Attack[edit]

  • Horns or Antlers as a secondary weapon (1d6 damage, choose bludgeoning or piercing). May not wear helms.
  • Two claw attacks as a secondary weapons (1d4 slashing, medium). May not use claws while wearing hand gear. May also take the pounce ability.
  • Two hoof attacks as a secondary weapons (1d4 bludeoning, medium).
  • Bite attack (tooth or beak) as a secondary attack (1d4 piercing).
  • Tail attack as a secondary weapon (1d6 slam). May learn multiattack. Must wear custom armor (x2 cost).

Full Attack[edit]

Special Attacks[edit]

Special Qualities[edit]

Abilities[edit]

Therionthropes choose among one of the following abilities. They may later use a General Feat to acquire more of these abilities.

Therionthrope Abilities (Choose One, or Choose as a Feat)

The following abilities are only available at character creation. These abilities may be taken using a general feat or a fighter bonus feat.

  • Quadraped (size becomes large, must wear custom armor, move +20 feet, gain two secondary claw or hoof attacks, +2 LA)
  • Monstrous Humanoid type
  • Aberration type

Skills[edit]

Feats[edit]

Environment[edit]

Organization[edit]

Challenge Rating[edit]

Treasure[edit]

Alignment[edit]

Advancement[edit]

Level Adjustment[edit]

0


Back to Main Page3.5e HomebrewCreaturesTemplates

Home of user-generated,
homebrew pages!


admin area
Terms and Conditions for Non-Human Visitors