The Ultimate Lifeform (5e Race)
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The Ultimate Lifeform
|One interpretation of the Ultimate Flame, original art by Jason Nguyen, source|
|The Ultimate Bug, by yu_gi_oh_girl, source|
The Ultimate Pillar in fully humanoid form, by GodsVileandDarkwing, source
|The Ultimate hedgehog, Prepering an attack by Nicholas Souphandavong, source|
Your physical description changes based on your subrace.
The Ultimate Hedgehog: The Ultimate Hedgehog looks like a black-furred anthropomorphic hedgehog with red eyes. And a patch of white fur on his chest. He also has six quills on his head, four of which curve upwards and two that curve downwards He has two spines on his back that curve downwards, and a small tail. He also has red stripes on each of his head quills and around the edges of his eyes, and on his arms and legs.
The Ultimate Bug: The Ultimate Bug looks like a humanoid with a bug-like exoskeleton. he has a color palette that is completely light green with dark green spots, yellow, white, and black with two purple stripes on his face. he has wings on his back and has shoe-like feet as well as a pair of upward-pointing horns that look like a crown.
The Ultimate Pillar: The Ultimate Pillar takes the appearance of a tall, very well-built man. with has elegant, relatively feminine facial features, with a light complexion He has long, dark, wavy hair. When attacking, he produces long, shimmering blades from his forearms.
The Ultimate Flame: The Ultimate Flame Looks like a tall and slender man in a full metal suit. He has flaming red eyes and very long and sharp metal fingers. His full body is always covered in armor and the armor is unable to be taken off. When angered flames seem to seep out of the metal suit.
As long as life has existed there will always be the peak of the pack, Ultimate Lifeforms have existed as long as life itself.
But these specific ones all have some of their own histories.
The Ultimate Hedgehog:
The Ultimate Bug:
The Ultimate Pillar:
The Ultimate Flame:
The Ultimate Pillar and The Ultimate Bug fighting, by Kaleb I.A., source
Due to the nature of how rare Ultimate Lifeforms are they rarely meet or even know of each other existence. But, in the rare scenario, two Ultimate Lifeforms do meet they always without question fight each other to see who is truly superior.
Attitudes and Beliefs
This is different for each subrace.
The Ultimate Hedgehog
The Ultimate Bug
The Ultimate Pillar
The Ultimate Flame: Is quite egotistical and feels like he is better than everyone. He revels in watching what he beliefs to be inferior beings try to challenge his undisputed might. Also, he is quite prone to laughing like a maniac when killing other beings. Completely giving in to his bloodlust. He beliefs that he needs to be number one in everything and never number 2 he does not even want to know what it's even like to be a number 2.
The Ultimate Lifeform Names
Thanks to all the subraces being drastically different from each other. This is different for each subrace.
The Ultimate Hedgehog: Usually named after things that have to do with darkness to match its color scheme.
Examples: Vanta, Shadow, Dark, Shade, Murk, Umbra.
The Ultimate Bug: Due to its artificial DNA nature. This subrace is usually named after Puns based on biology.
Examples: Mita, Chondria, Cell, Cyto, Plasm, Vacuol, Nucleus.
The Ultimate Pillar:For whatever reason this subrace is usually named after 18's American bands.
Examples: Kars, Esidisi, Wamuu, Santana.
The Ultimate Flame: Always has a name that starts with an a because according to his own beliefs it means to be the first and best, seeing as its first letter in the common alphabet.
Examples: Adam, The Almighty, Amenazor, Ahoń, Ahi, Api, Apoy, Artxl, Afo, Afi, Ateş, Agir.
Ultimate Lifeform Traits
A race with a lot of subraces that specialize in being the best there is! Or so they would say...
Ability Score Increase. Your ability scores are determined by your subrace
Age. Ultimate Lifeforms Mature at the same rate as humans but, can't die due to aging and stay in their prime for their entire life.
Alignment. Your alignment Is mostly rooted in your subrace.
- The Ultimate Hedgehog: Due to its Cocky and Brooding nature. This Subrace Leans too chaotic and is never fully aligned to good.
- The Ultimate Bug: Tend to be lawful no matter if they are neutral, evil, or good. Neutral tends to be the most common followed by evil and they are rarely good.
- The Ultimate Pillar: Due to this race being a combination of all earthly beasts and humans they do not lean to any alignment.
- The Ultimate Flame: Due to them being a monster from hell they are extremely Chaotic. but they are able to be Good, Evil, or Neutral and one is not more common than the other.
Size. "Ultimate Lifeforms vary widely in height and build, from barely 4 feet to well over 8 feet tall. Your size is Medium."
Speed. Is 30 feet. Your subrace shall cover any movement options and or changes to this speed.
Ultimate Pride. You have advantage against being charmed or frightened against your will.
Languages. You can speak, read, and write Common.
The Ultimate Hedgehog
Cocky, Fast, and powerful. These are the phrases that best describe This Subrace of Ultimate Lifeform
Ability Score Increase. Your Dexterity Increases by 3
Speed. You are incredibly fast on foot. Your base walking speed is increased to 50 feet. To use this speed, you can’t be wearing medium or heavy armor. Otherwise, have you have the base walking speed of 30
Shadow Eyes. You have Superior Darkvision. Your Darkvision has a range of 120 feet
Cocky attitude. You have disadvantage on any Insight checks. And have disadvantage on perception checks.
Chaos Control. You can cast: TimeStride Once per long rest Dexterity is your spellcasting ability for this spell.
Chaos Spear. You can cast a yellow version of magic missile at level 1 once using this trait. this gets reset at both a short and long rest. Dexterity is your spellcasting ability for this spell.
Chaos Blast. You can cast a red version of thunderwave at level 1 once using this trait. this gets reset at a long rest. Dexterity is your spellcasting ability for this spell.
The Ultimate Bug
While bug-like there is no denying this Subraces Warrior power, some would even call it Perfect.
Ability Score Increase. Your Constitution Increases by 2 and your Charisma Increases by 2
Speed. Your bug-like features make you faster than the average race and allow you to fly. Your base walking speed is increased to 35 feet. And once you reach level 3 you gain a Flying speed of 40 feet. To use both these speeds, you can’t be wearing medium or heavy armor. Otherwise, have you have the base walking speed of 30 and you can't fly.
Life energy sense. Much like Thermal Vision You can see in dim light within 100 feet of you as if it were bright light, and in darkness as if it were dim light, in addition to being able to see through objects in this range. You can see different colours, the hotter the object the more on the warm spectrum of the colour wheel it will be. You can choose to see like this or normal human vision at will.
Regenerative Cells. You have extremely potent Regenerative Cells That can regrow any lost body part and heal yourself from any damage down to the cell. On your turn, you can use an Action to expend up to one hit die and regain hit points equal to the amount rolled. Once you use this Trait, you must finish a short or long rest before you can use it again.
Perfect Barrier. As a Reaction you can Create a Purple Barrier that works similar to the shield. A Purple Barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC. And if you are attacked by a Melee Attack, and the attack does not hit. You deal 1d4 force damage to the attacker. You can do this once per long rest.
“I'm quite confident in my speed, you know”. As a bonus action you can double your movement speed for one turn. You can use this trait once per long rest
Alien nature. You have some alien blood in you and are not considered to be fully natural. This manifests in you being considered both an Aberration and a Humanoid and effects work on you if it works on any of the types. Also, you can speak Deep Speech
The Ultimate Pillar
This subrace can access the DNA of all of Earth's lifeforms within his genes, making it great in any situation
Ability Score Increase. Your Dexterity Increases by 2 and your Intelligence Increases by 2
Speed. Your base walking speed is 30 feet.
Pillar eyes. You are used to being in the darkness. You have darkvision
Perfect movement. Starting at 3rd level When you use this trait. You use all your DNA to give yourself perfect movement. you gain a Flying speed of 30 feet and A Swimming speed of 30 feet also a Climbing speed of 30 feet and you can move through Difficult Terrain with normal speed. Also while in this state you can breathe both water and air. All of this lasts for only 1 minute. And To use this trait you can’t be wearing medium or heavy armor. Once you use this trait, you can't use it again until you finish a long rest.
Basic Bone Sword. Have a Bone Sword in your arm which is a natural weapon, which you can activate and deactivate with an action, you can use it to make unarmed strikes. While it's active If you hit with it, you deal slashing damage equal to 1d4 + your Dexterity modifier, instead of the normal bludgeoning damage for an unarmed strike. You are proficient with this weapon. While the weapon is active even though that hand is empty you can not use that hand.
Bone Sword Deflect. If you have your Bonesword unsheathed; As a reaction when you would be hit by a ranged attack, you can reduce the damage taken by 1d4 + your Dexterity modifier If you reduce the damage to 0, the Attack becomes harmless and gets cut in half. The damage reduced increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4) you can do this once per short or long rest.
All in one. You can tap into your DNA to speak any of the common languages for 1 minute after which you have to take a short or long rest to be able to do it again.
The Ultimate Flame
The Ultimate Fire wielding demon, who taunts its opponents with ultimate destruction.
Ability Score Increase. Your Strength Increases by 2 And Charisma increases by 2
What A Monster. You are terrifying to the average person. Another benefit of that is that they are more likely to slip up when lying against you. When you make a Intimidation or Insight check you can choose to do so with advantage you can do this equal to your Charisma Modifier this gets reset on a long rest. However, this does not work on Celestials, Constructs, Monstrosities, and Fiends. And you always have disadvantage on Intimidation and Insight checks against Celestials and Monstrosities.
Slick.Advantage.Losing.Temper. You Know vicious mockery and can cast it at will. Charisma is your spellcasting ability for this spell.
You think my back is my weak spot?. You can not be Surprise attacked from the back.
Oi Oi. Once when initiating combat you can add a 1d6 to your initiative roll. This gets reset on both long and short rests.
Infernal Resistance. Your a Demon from Hell, therefore you gain a Resistance to Fire damage. And You can speak, read, and write both Infernal and Abyssal
Ultimate Racial Feats
While already being massively powerful from birth none of the Ultimate Lifeforms had full control of their powers from the start. You have some racial feats To help you fully unlock your birthright powers.
Each of the Ultimate lifeform subclasses has 1 racial feat only available for them.
Prerequisite: The Ultimate Hedgehog, Dexterity 16 or higher
You unlock the true potential of Chaos and no longer need to only use it for small things.
True Chaos Control
If you have an Emerald worth 1,000 GP or more and hold it in one of your hands. You can cast: 10ccTimeStop or Accelerator once per long rest. Dexterity is your spellcasting ability for this spell. This changes to twice at level 8 and three times at level 16.
Both your Chaos Spear And your Chaos Blast now grow in strength with you. The spell level of both increases by 1 every 3 levels you go up after taking this feat.
No More Tricks
You lose your disadvantage in perception checks
Prerequisite: The Ultimate Bug, Constitution 14 or higher
You now realize the true power of your perfection and gain full control over your perfect powers.
You realize that you can regenerate from extreme damage back to normal and gain full control over this ability.
Your regenerative cell trait gets a new more powerful ability that replaces the old one. On your turn, you can use an Action to regain hit points equal to 1d4 * your total level. Once you use this Trait, you must finish a short or long rest before you can use it again.
Super Perfect Barrier
If an opponent misses the attack You deal 1d4 * your total level force damage instead of just 1d4. And after doing the damage all creatures within 5 feet of you must make a successful Constitution saving throw against 8 + your proficiency bonus + your Charisma modifier or be pushed 5 feet away from you.
“I'm Perfectly confident in my speed, you know”.
You can use “I'm quite confident in my speed, you know”. Equal to half your total level rounded down this gets reset on a long rest. You can only use it once per round.
Prerequisite: The Ultimate Pillar, Intelligence 14 or higher
You now have all the powers needed to be considered the peak of both beasts and humanoids. You are now truly awakened
You can now see using any of these methods of sight Whether it's Darkvision, Normal Vision, Thermal Vision, or Tremorsense, Or Echolocation which is Blindsight that can't be used while deafened. For a standard 60 ft.
You have mastered being in this state you can now stay in it equal to your level in minutes before needing to rest.
Ultimate Bone Sword
You now have masted your BoneSword and have a permanent Light Mode for it making it way more powerful. The damage dice for your Bone Sword is now a 1d8
Master of the common
You can now speak all of the common languages permanently. And you lose your All in one feature.
You are now even more frightening than before even Monstrosities and other Fiends fear you now.
When you make a Intimidation or Insight check you can choose to do so with advantage you can do this equal to your intimidation modifier this only gets reset on a long rest. This does not work on both Celestials and Constructs. And you still always have disadvantage on both Intimidation and Insight checks against Celestials.
You know the command spell and can cast it once per short or long rest using this feat.
Time for a new era
When you take acid, cold, lightning, thunder, force, necrotic, poison, psychic, or radiant damage. You can use this feat plus your reaction to gain a resistance to the damage type until the start of your next turn. You can do this a number of times equal to your Strength modifier before needing a long rest to be able to do it again.
Flamethrower. Like a breath weapon, You can use your action to shoot a burst of brutal flames out of your hands. It deals damage in a 15 feet cone. When you use this, all creatures in the area must make a dexterity-saving throw. The DC of this saving throw is 8 + your Strength modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increase to 3d6 at 6th level, 4d6 at 11th, and 5d6 at 16th level. Once per long rest.
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.
Random Height and Weight
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*Height = base height + height modifier