The Spaciomancer (5e Subclass)

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Your patron is a being of extreme might, capable of what one could only dream. They can control the very meaning of reality and the limits of what is and isn't possible. Because of the nature of your patron's powers, you have the blessing of being able to change existence with your mind. The nature of your abilities are not inherently magical and therefore are not affected by counterspell, dispel magic, anti-magic field, etc.

Expanded Spell List[edit]

The Spaciomancer lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Spaciomancer Spells[edit]

Spell Level Spells
1st Eyes of Time, Railgun
2nd Eyes of Fate, Frostfire Bolt
3rd fireball, Psybeam
4th conjure minor elementals, Erasure
5th Soul Tap, O'Bannon's Siege Missiles

Space Bending[edit]

Starting at 1st level, an action you may manipulate space. Choose an empty space up to 10 ft away, within your view to create an object in. You may create any object you have seen so long as it is no larger than 3 ft on a side, and weighs no more than 10 pounds. The created objects form is nonmagical, and the object seems to glow, visibly radiating a dim light out to five feet away. In addition, the object disappears after one hour, if it takes any damage, or upon you creating a new object.


Time Bending[edit]

Starting at 1st level, as an action you may manipulate time. Choose a creature within 30 ft. You can choose to reduce or increase this creature's movement speed by 10 ft. These changes last for 1 minute. You can use this feature a number of times equal to your spell attack bonus - your proficiency bonus until you take a long rest.

Spaciomancer Invocations[edit]

Starting at 2nd level, you gain special invocation options available only from your patron. Whenever you would learn a warlock invocation you may choose to take one of these instead, you must still meet the requirements to take any of these options.


Intelligence Based Spellcasting

Prerequisite: 6th level You can add half of your intelligence modifier (rounded down) to you spell attack bonus and spell save DC.

All-Seeing Eyes

You gain truesight for 10ft.

Levitation

Prerequisite: 7th level As a bonus action, you can control the gravity around you, so you can float up to 4 ft above the ground ignoring difficult terrain. As an action, you can remove the height restriction for 30 seconds, You can use this feature once, regaining all uses when you complete a long rest.

more invocations in progress

10th level feature[edit]

Beginning at 10th level, you can now manipulate the elements of something, example: transforming lava in water. But the effects only last at the max of 5 hours

14th level feature[edit]

At 14th level,



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