The Rise of Thorns (3.5e Class)

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The Rise of Thorns[edit]

The Rise Of Thorns[edit]

Crowd control and squishy. As your party might need someone who can semi control the battle field.

Abilities: All your ability is around your seed & crowd control as you may not deal a lot of damage but slowing your enemies down as they wilt away from your army of plants.

Races: Any race.

Alignment: Chaotic Neutral

Starting Gold: 3d4x10 gp (75 gold pieces).

Table: The Rise Of Thorns

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +0 +0 +2 Garden of Thorns, Deadly Vines
2nd +0 +0 +0 +3 Grasping Roots
3rd +1 +1 +1 +3 --
4th +2 +1 +1 +4 Rampant Growth
5th +2 +1 +1 +4 Grasping Roots
6th +3 +2 +2 +5 Strangles Thorns 3d6
7th +3 +2 +2 +5 --
8th +4 +2 +2 +6 Deadly Bloom, Rampant Growth
9th +4 +3 +3 +6 Forest of Thorns
10th +5 +3 +3 +7 --
11th +5 +3 +3 +7 Strangle Thorns 6d6
12th +6/+1 +4 +4 +8 Rampant Growth
13th +6/+1 +4 +4 +8 Vine Lashing
14th +7/+2 +4 +4 +9 Seeds of the Treant
15th +7/+2 +5 +5 +9 --
16th +8/+3 +5 +5 +10 Strangle Thorns 9d6, Rampant Growth
17th +8/+3 +5 +5 +10 --
18th +9/+4 +6 +6 +11 Queen of the Thorns
19th +9/+4 +6 +6 +11 --
20th +10/+5 +6 +6 +12 Strangle Thorns 12d6, Rampant Growth

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Bluff (Cha),Concentration (Con),Craft (Int),Diplomacy (Cha),Heal (Wis),Knowledge (Arcana), (Int)Knowledge (History) (Int),Knowledge (Nature) (Int),Knowledge (The Planes) (Int),Listen (Wis), Profession (Wis),Sense Motive (Wis),Spellcraft (Int).Spot (Wis), Survival (Wis)

Class Features[edit]

Weapon and Armor Proficiency: Light Weapons & Light Armor

Garden of Thorns Passive Seeds spawn around periodically 30 foot radius, steps on a seed, it dies.To see how many seed spawn around you roll 2d4 per hour (Can only have Evolve seedling [1/2 class level + wisdom mod]). Can cast spells near seeds to grow plants.The seed look like the size of a peach. Into beautiful but deadly flowers. Warning seed can spawn anywhere as its take forms similar to plant life around it. As time they would need nutrients to keep them alive. They can only last (1 + Level 1/2) day without being rooted. These seed can be change into Thorn Spitter, Vine lasher, & Venus Chomper. Also These plant get 10 movement burrow but when they uproot themselves they have 30 movement as they use there root as legs as they will be on the death clock as if they don't root themselves in the ground again. If there no ground last resort you can have one of plants sink there vines in your flesh and use your body nutrients to sustain itself as you take 1d4 per plant in damage that cant be healed till plant roots leave your body. Seedling can stick onto her body with out harming her as they will last on her as many she can fit as they will use up tiny amount nutrients. at 16th spawn rate covert to 5d4 seedling per hour at 20th Spawn rate convert to 10d4 seedling per hour

  1. Thorn Spitter are created from a Seedling, which spits thorns at prey from afar. Reflex for half damage (10 + ½ caster level + Wis) Thorn Spitter Medium size plant that has (Caster level HD - 2)[No more then 1 d8 HD] caster Hitdice. It attacks by spitting a barb spine that deal 1d8 per 3 caster level. Attack progression is like a ranger. Plant traits, Attack range is 60 feet
* [HD 1d8][BAB +1][AC 15][Fort +3][Ref +2][Will +1][Str 8][Dex 16][Con 12][Int 6][Wis 12][Cha 2][NA +2]
    
  1. Vine Lasher are created from Seedling, which are melee plants as they slam/pierce its vines into prey. Attack procession is like a cleric. Vine lasher deal 1d4 as creature must make a reflex save or be impaled to the ground (DC 10 + 1/2 HD + Str)[Same DC to pull out the vine lasher from its body]. If fail target is rooted into the ground as they can still attack but can't cast spells. Vine Lasher can't attack as they can only constrict which deals 1d6 piercing as long as the target rooted, Target can pull out vine lasher but takes 1d4 piercing from thorns. Plant traits, Attack range is 10 feet.
* [HD 2d8][BAB +1][AC 15][Fort +4][Ref +0][Will +3][Str 16][Dex 14][Con 14][Int 6][Wis 12][Cha 2][NA +3]
  
  1. Petal Chomper are created from Seedling, which are melee plants as they extend a maw to bite prey that get to close. Petal Chomper Bite at enemies but hold prey with its maw as disguised fluid fill it maw with the prey trap in its grasp as it deal 1d6 (Bite damage) + 1d6 round that ramps up to 5d6 acid damage max. If a Petal Chomper get a successful hit it can grapple its prey in his maw as a free action. Petal Chomper can only have one prey in his maw at a time. Venus Chomper has the same stats as Vine lasher but only has a attack range of 5 ft.
* [HD 4d8][BAB +3][AC 15][Fort +5][Ref +1][Will +4][Str 16][Dex 14][Con 16][Int 6][Wis 12][Cha 2][NA +4]

{Talk to your dm about converting other plant from seedlings}

Deadly Vines Deadly Spine give the The Rise of Thorns two thin vines that grow out of arms that can be used as a whip dealing 1d6 Bludgeoning & Piercing per 4 level. These vines can regrow at a rapid rate if thorn out. The vines can't help in any other way as they are only useful in attacking. As forest or plant terrain doesn't impaired your movement.


Seed Aspects Passive You can pick a special type of seed. As the Caster you too gain the benefit of the type of seed on your spell. 1 hour change time. Only the plants gain the subtype of the element. but you can infused it into your attacks. Starting at level 4 the caster would gain resistance 5 of they type of element the seed is. (+5 per every 4 level)

Seed Aspect
Poison - that deals 1d4 str & 1d4 str 10 round later (10 + ½ caster level + Wis)
Acid - Plants deal extra 1d6 acid per 4 level
Negative or Positive Energy - Plants deals 1d4 negative level to the target or 1d8 positive energy healing target per every 4 level. Once fire the plant dies expending its life force.
Fire - Plants deal extra 1d6 Fire per 4 level
Cold - Plants deal extra 1d6 Cold per 4 level
Electricity - Plants deal 1d6 electricity per 4 level
Hybrid - Can have 2 Aspect at once. But deal half of the normal aspect damage. (Only available at level 12)

Grasping Roots Range: 40 ft Line 5 feet wide Standard Action At 2th level, Sends forth vines through the ground to ensnare her target, dealing damage 1d6 bludgeoning and rooting anyone in its path for 1d4 rounds. Reflex save to dodge DC (10 + ½ caster level + Wis) .

Rampant Growth Passive 4th level, Every 4 level your plants gain more power as they try to make themselves more useful to her as they need to count on each other if they are going to survive. All plant gain fast healing 2 while rooted.

Rampant Growth
4th - Plant Gain [+2 per HD][+1 Enchantment attack][Str +2][Dex +2][Con +2][NA +2]
8th - Plants Gain [+4 per HD][+2 Enchantment attack][Str +4][Dex +4][Con +4][Int +2][NA +4]
12th - Plants Gain [+6 per HD][+3 Enchantment attack][Str +4][Dex +4][Con +4][Int +4][NA +6]
16th - Plants Gain [+8 per HD][+4 Enchantment attack][Str +6][Dex +6][Con +6][NA +8]
20th - Plants Gain [+10 per HD][+5 Enchantment attack][Str +8][Dex +8][Con +8][NA +10]

Stranglethorns Range: 60 (+20 ft per 4 levels) (40ft radius) Full Round Action At 6th level, Summons a twisted thicket at her target location, dealing damage 3d6 Piercing, Slashing & Bludgeoning to enemies as it expands 40ft area from the center point. Last 1d4 rounds. Last round it knock them airborne as it contracts. Reflex save to not get tangle & Half damage (10 + ½ CL + Wis). Anyone in the area but the plants are knock airborne. Plants in the area temporary get stronger stronger as they gain 3d6 at 6th. the buff last for 2d4 rounds. (Damage & bonus to plants damage gain at 11th dealing 6d6, 16th dealing 9d6, & 20th dealing 12d6.)This abitiy goes on cooldown for 6d6 rounds after usage.

Deadly Bloom Range: 100 ft + 10 ft per 2 levels Standard Action At 8th level, Bloom a flower from the ground that explodes at a 15 foot radius dealing 2d4 piercing & force per 3 level Reflex save for half damage (10 + ½ CL + Wis)

Forest of Thorns Passive At 9th level, 50% chance for spawning a Thorn spitters, Vine Lashers, Petal Chomper when seed spawn.

Vine Lashing Range: 40 ft + 40 per 2 level Standard Action At 13th, Summon Roots from the ground that Slam down on your enemies as they deal 1d8 per 3 level with 10ft reach.

Seeds of the Thorn Lord Range: 10 ft Full round Action At 14th level, Create a seed of the Thorn Lord takes a full round action. As you plant the seed on the surface ground it will take 2d4 round to grows, it look like a treant that has rows of vines with spikes hanging or wrap around it. spines all around it body. The Thorn lord will fight for you. You can make more but you can only have one follow as they will root themselves as they will grow seedling 1d2 a week as they will try to regrow the unique races of omnivores plants. Thorn Lord leaf color appearance type of seed aspect. Also allow you to bend plant life around you to better suit you.

Mother Thorns Passive At 18th level, Gain plant traits as you gain +14 natural armor but lose the ability to wear normal armor. Magic items get fused inside you as your body cover into Vine & Bark. Also change your HD to d8’s. As you can talk to plant life. Gain Tree Stride as a spell-like ability (Wis mod/day) At 19th Gain Fast healing 15 while rooted on ground At 20th you can rejuvenate from seedling as it will take 1 week. As you can Spawn unlimited about of evolve seedling.

Rise of Thorn Starting Package[edit]

Weapons: .

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty

Feat: .

Bonus Feats: .

Gear: .

Gold: .

Campaign Information[edit]

Playing a Rise of Thorn[edit]

Religion: .

Other Classes: .

Combat: .

Advancement: .

Rise of Thorns in the World[edit]

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Daily Life: .

Notables: .

Organizations: .

NPC Reactions: .

Rise of the Thorns Lore[edit]

Knowledge (Nature)
DC Result
10 Caster that creates beautiful but deadly flower.
15 Seed come from the caster. These plant seem to like to grow out of living creature bodies rapid rate.
20 Basic plants spawn out of the seed & what they do. As they seem to prefer to eat living as they don't mind the dead. these plant seem to just want to spread and grow.
25 This Person is a hybrid of plant & living creature as it seem to be the main source of this new breed of dangerous plant

Rise of Thorns in the Game[edit]

Adaptation: .

Sample Encounter: .

EL : .


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