The Riphts (5e Race)

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Riphts[edit]

Design Note: Echoes, Riphts, and Dirae can function well on their own as a race, but are at their best when in groups. These races synergize with their own, and this is reflected in their traits.

Physical Description[edit]

Riphts (pronounced rifts) are tall and slim, with dense muscles, large and colourful parrot wings, and coal black skin. Their long hair floats on its own, they have large shimmering eyes, and they are quite light on their feet. Many decorate their bodies with complex tattoos that depict and describe things that they've done and witnessed.

History[edit]

Riphts are the followers of Brielle the Divine, created by Tor the Divine to serve her and act as her messengers and envoys of creation.

Society[edit]

The Riphts are the free-spirited sect of the Lesser Host, spending most of their time singing songs and taking long rests. They have an innate love for all living things, but unlike most others with this type of disposition, they also admire things in decay, changing from structure to nutrient. They separate into smaller groups based on interests, often playing harmless pranks on others from different groups. They truly believe that the power of creation comes from willpower and unity, and they are known for taking very good care of the sick or disabled.

Ripht Names[edit]

Riphts do not have traditional names, instead gaining a first name when they become an adult based off of their main personality trait and using their main interest as the basis of their surname.

Ripht Traits[edit]

The Riphts are artists and free spirits, driven by the urge to create.
Ability Score Increase. Your Dexterity or Charisma score increases by 2 and Constitution or the remaining score increases by 1.
Age. You become an adult at the ace of 300, at which point you cease aging.
Alignment. Lawful Good
Size. Riphts vary widely in terms of height and build, averaging between 5 and 7 ft tall. Your size is Medium.
Speed. Your base walking speed is 30 ft., and your base flying speed is 50 ft.
Darkvision. The eyes of a Ripht are rather large, allowing you to see in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Void Assisted. The power of The Void flows through you. As a result, despite your unending hunger, you do not need to eat, sleep, or drink, nor can you become hungry or thirsty, or be put to sleep via magical effects.
Silken Call. As an action, you can let out a melodic call that can be heard up to 50 ft. Other Riphts who hear it will respond as a reaction, and other creatures must succeed in a Constitution saving throw or become charmed for 1 turn. For every Ally Combatant[1] within the call's range, you get an extra 1d4 temporary hit points. If an Ally Combatant is a Ripht, you get an extra 1d6 from them instead. You can do this once before you must take one short rest to do this again
Ripht Response. As a reaction, you can respond to another Ripht's Silken Call, granting you an extra 1d4 temporary hit points. You cannot respond to your own Silken Call.
Vertical Ascent. As an action, or a reaction to a ranged attack, you can instantly launch yourself off the ground, up to 15 ft. straight up, whether you are standing or sitting, without needing any time to prepare or even unfold your wings. This gives you advantage in dodging attacks, and you can immediately begin flying after this. You cannot do this if you are prone.
Dainty Toes. Your agility gives you advantage on Dexterity saving throws while you are frightened.
Agile Form. When dancing, your lithe body allows you to treat Charisma (Performance) checks as Dexterity (Performance) checks.
Languages. You can speak, read, and write Common and Primordial.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
6′ 0″ +2d10 100 lb. × (1d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

0.00
(0 votes)

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  1. This refers to all Allies with you in combat.
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