The Puzzler (5e Creature) (Boss)
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Large aberration, chaotic evil
Saving Throws Strength +3,Dexterity +2, Constitution +4, Intelligence +5.
Utterly disturbing transformation. When a adventurer comes across a Puzzler it can transform from its pyramid form it strikes immediate fear into the adventurer. Only PCs of the classes warlock, wizard, sorcerer and monk can tell if it is a Puzzler or not with a Wisdom check and warlocks from there evil ways get a +2 on the check. If the check succession the fear effect will not happen. Once the PC that either isn’t the class or failed the check sees a Puzzler transforming it will do a Wisdom check if it fails The Puzzler gets a first turn advantage.
Beam eye. Spell casting attack: +11 to hit, reach 30 feet, one target. Hit:4 (1d6 +1) Necrotic damage.(recharge 3-6)
Leg stab. Melee attack: +13 to hit, reach 7 feet, 1-3 targets. Hit:3 (1d6) piercing damage. (recharge 2-6)
Leech mouth. Melee attack: +12 to hit, reach 5 feet, 1 target. Hit:2 (1d4) piercing damage.
Greater leech mouth. Melee attack: +10 to hit, reach 3 feet, 1 target. Hit:4 (1d8) piercing damage.
Leech summoning. Spell casting: !0 leech are summoned with 2 hit points each dealing 1 damage with their attack. Only 3 Leeches can be on a PC at a time. (recharge 1-8)
The Puzzler looks like a small pyramid structure with a large blank blood shoot eye on the front. The right and left sides of it has a large leech mouth on them with 2 leech mouths on tubes protruding from mouths. 4 large legs made of gooey flesh are on the bottom of it usually with brick shards smelted on them. A large bottom leech mouth protrudes out the bottom of it.
The Puzzler is a Tarragan devil meaning it loves to make death traps and mind games to torture its victims. Tarragans are usually very intellectual beings. Puzzlers love making making illusions that appear to be dungeons that start normal, but get more and more demented until the adventurer hopefully finds the way to the puzzler and kills it. The puzzlers usually live in dangerously haunted or cursed places.