The Pactbreaker (5e Subclass)
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You once had a patron of unparalleled power and knowledge, but you betrayed it's trust, and lost your connection with them. As punishment, your patron has inflicted a terrible curse onto you, fragmenting your power and mind.
- Expanded Spell List
The following spells are added to the warlock spell list for you, a remnant of the magic granted to you by your former patron.
|1st||detect magic, magic missile|
|2nd||arcane lock, magic weapon|
|3rd||lightning bolt, bestow curse|
|4th||greater invisibility, otiluke’s resilient sphere|
|5th||animate objects, bigby's hand|
Any warlock who directly disobeys their patron, at the DM's discretion, may be turned into a Pactbreaker warlock. In this case they are reverted back to 1st level, losing all of their class features, feats, and ability score improvements. Additionally, the expanded spell list is identical to your original patron's.
- Patron's Curse
At 1st level, an eldritch curse was placed on you by your former patron, which has altered your mind and body drastically. Pick a curse from the table or roll a d4 to determine your curse:
|1||Curse of Ego. The curse of ego is reserved for those who thought they could be equals or superiors to their patron. All Charisma checks you make are done with disadvantage, as you spontaneously rant about how amazing you are.|
|2||Curse of Murder. Those who attempted to kill their patron are hexed with this agonizing curse, which causes you pain when someone dies. Whenever you kill a creature or one dies within 10ft of you, you take 1d8 necrotic damage. This damage ignores resistance and immunities.|
|3||Curse of Betrayal. Those who sided with another patron and betrayed their own or helped their patron's enemies are cursed to be betrayed at every turn. Whenever you, an ally, or an enemy rolls a natural one, a single neutral or allied NPC chosen by the DM becomes hostile towards you.|
|4||Curse of Defiance. This curse is reserved for those who openly refused to follow their deities orders. You have disadvantage on all Insight checks against Persuasion. Additionally, if you are talking to a creature and you fail a Charisma check, the creature automatically charms you.|
In addition, you are immune to all other curses but your patron's curse.
- Harness Curse
Additionally at 1st level, as an action, you can draw power from your curse. You take 2d8 psychic damage, but regain one warlock spell slot. This damage increases to 3d8 at 6th level, and 4d8 at 10th level, and 5d8 at 14th level. You must complete a long rest before you can use this feature again.
- Curse Boon
Starting at level 3, you cannot take a warlock pact boon. However, you have gained a level of control over the power your curse carries. Pick one of the following options in place of a pact boon.
Manifestation of the Gauntlet. Your arm is surrounded by a crackling aura of Eldritch energy. Whenever you hit a creature with this weapon it does 1d6 + Your int mod force damage. The damage of the weapon increases to 2d6 at lv6, and 3d6 at lv12, and 4d6 at level 17 This counts as the pact of the blade boon for the purpose invocation prerequisites.
Manifestation of the Crown. Your hair grows long and ragged, as eldritch energy surges through your head. You know the find familiar spell and can cast it as a ritual. In addition, your familiar knows two Cantrips of your choice, and can cast them both. This manifestation counts as the pact of the chain boon for the purpose invocation prerequisites.
Manifestation of the Scribe. Ancient, eldritch markings appear on your back. You learn three cantrips and one first level spell of your choice from the sorcerer spell list. This manifestation counts as the pact of the tome boon for the purpose invocation prerequisites.
- Share the Pain
At 6th, whenever you use your Harness Curse feature, all creatures within ten feet of you are forced to make a Constitution saving throw. On a failed save, they take half the damage you take, as well as they suffer an additional effect based on your curse:
Curse of Murder. The targets take the full damage you took.
Curse of Betrayal. The targets make a Wisdom saving throw. On a failed save, at the beginning of their next turn they attack the nearest creature.
Curse of Defiance. The targets make a Wisdom saving throw. On a failed save, they are charmed by you for 1 minute.
On a successful save, the creature only takes half as much damage and doesn't suffer any additional effects.
- Curse Suppression
Starting at 10th level, you can assert dominance over you curse for a limited time and bend it to your will. As an action, you can suppress the effects of your patron's curse feature for ten minutes. You must complete a short or long rest before you can use this action again.
In addition, whenever you cast a spell or use a feature that curses an enemy, you can immediately use an invocation that casts a spell without expending a spell slot. You must complete a long rest before you can use this action again.