The Omniforce (5e Creature)

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Tiny swarm of Gargantuan aberrations, neutral


Armor Class 30
Hit Points 10,000
Speed fly 20 ft, fly 120 ft as a swarm


STR DEX CON INT WIS CHA
1 (-5) 30 (+10) 30 (+10) 30 (+10) 30 (+10) 30 (+10)

Saving Throws all
Skills none
Damage Resistances all magical damage
Damage Immunities all non-magical damage, radiant and spell damage
Senses passive Perception 30, Blindsight 10 miles (blind beyond this radius)
Languages all, Telepathy 1,000 miles
Challenge 50 (1,220,000 XP)


Bestow Perfection. The Omniforce can use a bonus action to give any creature within 1,000 ft of it a stat relocation. It chooses any number of its stats, and sets each one chosen at a number of 1-30.

ACTIONS

Glimpse of Perfectionist n. Melee Magic Attack: +X to hit, reach 5 ft., one target. Hit: X (1dX + X) damtype damage.

LEGENDARY ACTIONS

The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.

The Omniforce is an unknown force that creates the “Perfect Blooded.” They are given great mental or physical might, but it also bestows curses that can cripple a man, or either entire kingdoms.



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