The Low One (5e Creature)

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The Low One[edit]

Medium humanoid (any race), lawful evil


Armor Class 15 (natural armor)
Hit Points 137 (25d8 + 25)
Speed 25 ft.


STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 12 (+1) 18 (+4) 20 (+5) 18 (+4)

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities necrotic, psychic
Condition Immunities charmed, frightened
Senses blindsight 30 ft., passive Perception 15
Languages


Mother's Guidance. As long as the Low One can hear he has advantage on Dexterity saving throws.

The Curse of the Low One. The Low One cannot see normally or move his hands in any way. However, he can levitate objects within 5 feet of him. He cannot wield these objects with any precision either offensively or defensively and if a creature grabs the object the Low One immediately loses his grip on it.

ACTIONS

Push. Melee Spell Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) force damage.

Scream of Agony. The Low One emits a harrowing scream, audible out to 30 feet. Each creature that can hear the scream must make a DC 15 Wisdom saving throw, taking 13 (3d8) psychic damage on a failed save, or half as much damage on a successful one.

REACTIONS

Aura of Dread (Recharge 5-6) When a creature within 15 feet of the Low One damages it, the Low One may make the attacker make a DC 18 Wisdom saving throw or become frightened until the end of that creature's next turn.

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The Low One is the master of the Cult of the Broken Hand, a demented cult dedicated to the reawakening of the evil goddess Kilthertis and the demise of her good brother Desmaduke. The Low One goes through a profane ritual which allows the dark goddess to slip part of her to live inside him as a parasite. After this moment The Low One only lives as long as he is useful.



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