The Infinity Stones (5e Equipment)

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April Fools!
This content is not designed for use in regular games, and may affect overall balance and gameplay. Take caution when using this material.
This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
Caution - Here there be monsters!
This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:

Wondrous item, Legendary

The Infinity Stones! Cosmically powerful items, brought straight to your campaign!

The Stones. There are 6 different Infinity Stones; Power, Space, Reality, Soul, Time, and Mind. These items are designed to be broken, and are only to be used in unbalanced campaigns, or as an experiment on your players as they kill each other to get them. I have tried my best to base the powers of the stones on the powers of the stones in the Marvel comics. Each stone has it's own internal level, and these are specific to the player that uses them. The levels represent the amount of mastery you have over the stone. A stone is obtained at level 1, or if you have multiple, a level equal to the number of stones you have. A stone gains a level based on the DM's discretion, and is usually related to how much you use the stones. Some of the abilities of the stones are rather vague, and the DM decides how these are to be used.

Upon collecting your first stone, you gain an item of your choice to hold the stones, such as a gauntlet, a helmet, a sword, etc. The item used to hold the stones is almost indestructible. If a weapon is used to hold the stones, the weapon is magical. If the item used to hold the stones is lost, a 1 hour ritual can be performed with at least one stone to regain the item, or a new one.

Using the stones in combat: When using the stones in combat, you may, as an action, use one ability from every different stone you own, or, as a bonus action, use two abilities of your choice, from different stones. (Note: The ability of the power stone is treated as a melee attack when using abilities.)

The Power Stone. The Power stone is the stone that controls physical power. Useful for melee attackers.

1st Level - Superhuman Strength: The Power Stone allows you to attack with great force. Double the damage die rolled for an attack using Strength. Strength based attacks also gain +5 to hit.

2nd Level - Super Strength Powers: The strength granted to you by the stone is not just applied in combat. You may jump up to 50ft, your speed increases to 70ft, and your initiative increases by 2.

3rd Level - Greater Power: Your mastery of the Power Stone allows you to hit with even greater force. You Quadruple the damage dice rolled for attacks using Strength. Strength based attacks gain + 10 to hit. This ability replaces Superhuman Strength. Your initiative increases by 2 again.

4th Level - Unlimited Stamina: Your stamina knows no bounds.Your Armour Class increases by 3, and you may take 2 turns in a row. Additionally, your Strength and Constitution both increase by 4, and have maximum limits of 24.

5th Level - Colossal Power: Damage dice are octupled from superhuman strength, and Super Strength Powers are extended to 50ft flight. Your attacks always hit. Your initiative increases by 2. This replaces Greater Power.

6th Level - Omnipotence: All attacks you land instantly kill the target.

The Time Stone. The Time Stone gives the user the ability to manipulate time.

1st Level - Time Manipulation: You can manipulate time in order to reset the cooldown of any ability that has a time limit. Once per day. Cannot be used on the cooldown of the abilities of the stones.

2nd Level - Beyond Time: You cannot be aged by normal or magical means, and you do not die of old age.

3rd Level - Time Pulse: You pulse time around you, allowing you to take a number of consecutive turns equal to the level of the time gem. Can be used a number of times per day equal to half the gem's level, rounded down.

4th Level - Time Blast: Target one creature you can see, and roll a d100. That creature ages that many years. Ignores the inability to be aged by magical means. Can only be used once per day per target.

5th Level - Time Surge: Propel yourself backwards in time up to 12 hours in the past. Once per day.

6th Level - Space-Time singularity: You become the center of time. You can take yourself and anyone you can see or touch to any point in spacetime.

The Space Stone. The Space Stone gives the user the ability to travel through space.

1st Level - Superspeed: You can manipulate space to move at great speeds, by wrapping space around yourself. Your Movement speed is doubled, and any check involving Dexterity automatically succeeds. You always go first.

2nd Level - Space manipulation: You can teleport to anywhere you can see or have been.

3rd Level - Spacial Diversion: You can divert attacks directed at you. By creating holographic clones of yourself, all attacks against you have disadvantage. Additionally, you gain 3 AC.

4th Level - Object teleportation: You can summon any object to you that you can see, specifically name or picture.

5th Level - Spacial clones: You can create up to two clones of yourself, anywhere on the plane. They can each take actions, and are identical to you. You see what they see and hear what they hear, and so on.

6th Level - Omnipresence: You can appear in all places simultaneously.

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