The Clenched Fist of the Six-Fingered Hand (D20 Apocalypse Monster)
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|The Clenched Fist of the Six-Fingered Hand (Tough 3/ Evolutionary 2/ Dedicated 3/ Acolyte 2, Mutated Creature and Cult Sorcerer templates*)|
|Size and Type:||Human (humanoid [human, mutated, greater servitor])|
|Hit Dice:||3d12+3/3d8+3/2d10+3/2d12+3 (82 hp)|
|Defense:||23 (+6 Class, +1 Dex, +2 NA, +4 Equip), touch 17, flat-footed 22|
|Attack:||+9 Slam (1d6+2, x2, bludgeoning), +9 Battleaxe (2d8+2, x3, slashing), +8 Uzi (2d6, x2, ballistic)|
|Full Attack:||+9/+4 Slam (1d6+2, x2, bludgeoning) or +9/+4 Battleaxe (2d8+2, x3, slashing) or +8/+3 Uzi (2d6, x2, ballistic)|
|Saves:||Fort +14, Ref +4, Will +11|
|Abilities:||Str 14 (+2), Dex 12 (+1), Con 16 (+3), Int 8 (-1), Wis 16 (+3), Cha 15 (+2)|
|Skills:||Concentration +8, Intimidate +9 (+10 Feint), Knowledge (Arcane Lore) +7, Knowledge (Theology and Philosophy) +9, Sense Motive +8, Spellcraft +7|
|Feats:||Iron Will, Magical Affinity, Simple Weapons Proficiency, Archaic Weapons Proficiency, Armor Proficiency (light, medium), Personal Firearms Proficiency, Educated (Arcane Lore, Theology and Philosophy), Improved Initiative, Advanced Firearms Proficiency, Improved Feint, Sensitive, Telepathy, Mind Reading, Biofeedback Trance, Mind Probe, Psychokinesis, Second Sight, Dowsing, Psychometry|
|Possessions:||Uzi (9mm submachine gun), Battleaxe, 50 rounds of 9mm ammunition, Scale Mail Armor, Dark Robes, Holy Symbol|
|Allegiances:||Evil, Chaos, Six-Fingered Hand|
Talents: Remain Conscious, Second Wind, Skill Emphasis (Intimidate), Faith Special Qualities: Drawbacks (Lethargy, Thin Skin, Weak Immune System), Mutations (Telepathy, Tentacle, Thick Hide), Radiation Resistance, Development (Conceal Mutations [16 mins.]), Divine Spells (0-4, 1-4), Rebuke Undead,
A dark robed figure stands before you chanting [Ia! Ia! Cthulhu Ftagn!], one hand brandishing a blood stained axe and the other making arcane gestures. While focused on eldritch gestures you notice some inky black thing slithering behind his back.
Cast buff spells on minions, skirmish weak opponents his Uzi or axe if forced into melee, when out of spells falls back on psychic feats.
* The evolutionary advance class and the mutated creature template come from d20 apocalypse and the six-fingered hand is detailed in the d20 menace manual and d20 apocalypse. The cult sorcerer template and psychic feats come from call of cthulhu d20, the mutations come from d20 future and d20 apocalypse.