The Bells of the Necromancer, Astarael (3.5e Equipment)

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The Bells of the Necromancer, Astarael: Astarael the Sorrowful

The others are: Ranna, Mosrael, Kibeth, Dyrim, Belgaer, and Saraneth.

These are magical bells that a necromancer can use to aid his evil deeds. They are also the tools of the Abhorsen, used to put the dead back to rest.

There are seven different bells, fastened into pouches on a bandolier (worn across the chest) to silence the noise. You must be proficient with the bells to use them, otherwise when you ring the bells their affect will affect the ringer rather than their target. Proficiency can be gained with the exotic weapon proficiency feat (bells), or by having levels in the Abhorsen class. These both let you gain proficiency with all the bells.

To use a bell, the ringer must remove it from the bandoleer (standard action, requiring 2 hands). Alternatively, a bell can be removed from the bandoleer one-handed (standard action). If the bell is removed single-handedly, the ringer must pass a DC15 dexterity check to prevent the bell ringing of its own accord. If this happens, resolve the affect of the bell as if the wielder was not proficient with bells.

To ring the bell, the ringer must make a perform (percussion) skill check. The target(s) of the bell must then make an opposed will save against the result of the ringer's perform (percussion) skill check. If they fail, resolve the effects of the bell. Note that Astarael the sorrowful is an exception to these rules. Also note that, if this bell functions as a spell follow all its rules, but ignore casting time and spell components. These is replaced with the bell (ringing the bell is a swift action)

This is the final bell, also known as the Weeper. When it is rung (even by accident or by someone who is not proficient with bells) the ringer's body is killed as if by a death effect, an the are sent into the D4+5 precinct of death. Everybody (and everything, undead or living) within 30ft must pass a DC 25 will save or be affected by the same fate as the Ringer. Everything between 30ft-60ft must pass a DC 20 will save or be affected by the same fate as the Ringer. Everybody between 60ft and 100ft must pass a DC 10 will save or be affected by the same fate as the Ringer. Everybody who suffers the death effect loses control of themselves in death and will go as fast as possible to the ninth gate moving through the gates of death automatically (they are not affected by the dangers of death).

This page was based on and inspired by the books Sabriel, Lirael and Abhorsen by Garth Nix.

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