The Amulet of Control (5e Equipment)

From D&D Wiki

Jump to: navigation, search
Scales.png This page is of questionable balance. Reason: I think this was made for the wrong edition of D&D? Hmm, but it does mention bonus actions... what a mystery!


You can help D&D Wiki by better balancing the mechanics of this page. When the mechanics have been changed so that this template is no longer applicable please remove this template. If you do not understand balance please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing balance

Recycle.png This page was marked as abandoned on 23:10, 4 July 2019 (MDT) because: Untouched with no sign of progress for over two years. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

Wondrous Item, rare (by a True Neutral character)

"One must be fully able to control one's own body if they wish to face the challenges of life." -Master Chung Wing

This Amulet look like a brown wooden coin on a thin metal chain But when attuned to this item a symbol appears on the coin itself and is any symbol of your choosing(Holy, demonic or otherwise and in any color your want) and the amulet can not be remove from you unless you speak the command word to remove it.

Once fully attuned to this weapon (After a 2 hour mediation, making a wisdom check and at least beating a 15) Your body feels as if it's completely under your control you can now control your body temperature, your breathing, and even the beating of you heart and you can focus on any part of your body to use it's full strength.

You can now add your proficiently bonus to your attacks armed or unarmed, skill checks and saves and in battle you can use a bonus action to speak the command word (word of your choice) and double your proficiently bonus for one round and you now have two bonus actions, but after the round is over you have to take a rest for two rounds and in that time your movement is halved and you cannot make bonus actions and any rolls you make are at disadvantage you can do this twice per day and it reset sets after at next dawn.


Back to Main Page5e HomebrewEquipmentWondrous Items

Home of user-generated,
homebrew pages!


admin area
Terms and Conditions for Non-Human Visitors