Terrados Unicorns (5e Race)
From D&D Wiki
Terrados Unicorns in their natural state appear to be great stallions and mares with glorious golden horns. They however, have the ability to shape shift into humanoid creatures, who tend to have darker skin and hair that matches the fur and mane. The only giveaway is that they must hide their horns as some sort of jewelry or weapon.
Unicorns lived wild and free for many generations, without much in the way of a formal history, relying on legends and tales of heroics in an oral tradition as a way of keeping up a shared culture. Their greatest legend is of the Mare of the Mountains, who protected her herd from a pride of lions for forty days and nights before succumbing to exhaustion, from then the lions respected her sacrifice and swore never to hunt from her herd again.
Until humans came and valued their beautiful, magic horns and the healing powers they granted. Hunted nearly to extinction, unicorns learned how to impersonate the humans and other humanoids to near perfection. Hiding their horns and their abilities in order to survive and one day repopulate to a point where they can resume their natural state and once again roam free in the fields they once called home. Now the greatest among unicorns are the unsung heroes who manage to find others of their kind and continue the species.
In their natural state, Terrados Unicorns live amongst herds of wild horses, killing and eating predators and competitive herbivores. Those that remain in the wild will either hide from or actively hunt any humans that come near their herds in an attempt to maintain the illusion that their species has gone extinct.
Now they live amongst humanoids in disguise, trying desperately to both hide and find others of their kind. Adopting the culture of any race they are hiding amongst as a means of keeping themselves hidden.
Unicorns are often suspicious of those around them, coldly pushing them away those that try and get close to them. Even in their humanoid form they have a natural bond with horses and will often be far more relaxed around them than humanoids.
Most unicorn adventurers are looking for another of their kind, whether they be wild or in a far flung town, they hope to find the one and ultimately settle down.
However, there are those who explore solely to reclaim those most precious items taken from them, the horns of the fallen that have been made into jewelry, chalices and other artifacts.
Terrados Unicorn Names
Unicorns traditionally have archaic English names that were common around the time they began to integrate into human society.
Male: Ainslie, Bishop, Corliss
Female: Ashlynn, Beda, Cybele
Terrados Unicorn Traits
Terrados Unicorns are a secretive shapeshifting race of beings that are hunted for their horns.
Ability Score Increase. Your Charisma score increases by 2 and your Wisdom score increases by 1.
Age. Unicorns reach maturity at around 12 to 15 months similar to normal horses, though they can live to be up to 100 years old.
Alignment. Unicorns lean towards true neutral, focusing on personal survival and those closest to them
Size. Unicorns are the same size as your average horse and tend to be on the tall side for whatever race they have shape shifted into. Your size is Medium.
Speed. Your base walking speed is 30 feet. Your base walking speed in your natural form is 60 feet
Natural Form. As long as you have your horn you may transform between your natural and humanoid form instead of moving in a round. While in your natural form you cannot use weapons that require hands.
Horn. While in your natural form you can make a charge attack with your horn, dealing 1d8+str damage to one creature and pushing them back five feet for every 5 points they beat the creature's AC by.
Natural Healing. As long as you have your horn you may use Lay on Hands for 30hp worth of damage per day.
Languages. You can speak, read, and write Common and Horse.
Random Height and Weight
|4′ 8″||+2d10||110 lb.||× (2d4) lb.|
*Height = base height + height modifier
When creating a Terrados Unicorn character, you can use the following table of traits and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.
|1||I am rather secretive.|
|2||I fiddle with my horn a lot.|
|3||I am very perceptive and aware of my surroundings.|
|4||I am very traditional in my views.|
|5||I am a good liar.|
|6||I actively try to reclaim unicorn horn items.|
|7||I look for signs of trouble in nature.|
|8||I like to chase things when I can.|
|1||I am skittish around new things.|
|2||I can't focus on anything if I am not near my horn.|
|3||I have a hard time relating to others.|
|4||I am paranoid about the people around me.|
|5||I can't stomach greenery even to keep up a facade.|
|6||I can't transform in front of others.|