Tengu Raven (5e Race)
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The raven-like tengus are known as a race of scavengers and irrepressible thieves. Covetous creatures predominantly motivated by greed, they are vain and easily won over with flattery. Deceptive, duplicitous, and cunning, tengus seek circumstances in which they can take advantage of the situation, often at the expense of others, including their own kind. They can be highly competitive, but impulsive and rash. Some claim their behavior is innate, while others believe their selfish mannerisms are cultural and developed as a learned adaptation that has enabled their people to endure through centuries of oppression.
Tengus are natural survivalists. For many, only theft and guile have afforded them the temporary luxuries other races take for granted. In the past, both humans and powerful races such as giants sought the bird-folk as slaves and servitors. Many tengus scavenged for survival, scraping for food in the shadows of cities or living as subsistence hunters and gatherers in the wild. Their descendants now struggle to find their place in contemporary society, often competing against negative stereotypes or driven to embrace them, and they rely on thievery and swordplay to get by in a harsh and unforgiving world..
Tengus are avian humanoids whose features strongly resemble ravens. They have broad beaks and both their arms and their legs end in powerful talons. Though tengus are unable to fly, iridescent feathers cover their bodies—this plumage is usually black, though occasionally brown or blue-back. Their skin, talons, beaks, and eyes are similarly colored, and most non-tengus have great difficulty telling individuals apart. Tengus who wish to be more easily identified by other humanoids may bleach certain feathers or decorate their beaks with dyes, paint, or tiny glued ornaments. Though they are about the same height as humans, they have slight builds and tend to hunch over. A tengu’s eyes sit slightly back and to the sides of his head, giving him binocular vision with a slightly more panoramic field of view than other humanoids. Like many avians, tengus have hollow bones and reproduce by laying eggs.
Tengus live in close-knit communities in which they keep to themselves. In urban centers, they tend to group in communal slums, while those living in rural areas establish isolated settlements. Overall, they remain secretive about their culture, which is a combination of old traditions laced with newer bits of culture scavenged from the races common in the neighboring regions. Cultural scavenging also extends to language, and regional dialects of Tengu are peppered with terms and colloquialisms from other languages. Unsurprisingly, tengus have a knack for language and pick up new ones quickly.
Most tengu communities tend to follow a tribal structure. Tribal rules remain loose and subjective, and tribe members settle any conflicts through public arbitration (and occasionally personal combat). While every tengu has a voice in her society, in most settlements, tengus still defer to their revered elders for wisdom and advice.
Few races easily tolerate tengus. Of the most common races, only humans allow them to settle within their cities with any regularity. When this occurs, tengus inevitably form their own ghettos and ramshackle communities, typically in the most wretched neighborhoods. Regardless of their tolerance, most humans maintain as little contact with tengus as possible. Tengus occasionally make friends with halflings and gnomes, but only when they share mutual interests. Conversely, most dwarves have no patience for tengus whatsoever. Other races tend to view tengus in a similar fashion to humans, though many actively discourage them from settling in their realms.
Alignment & Religion
Tengus tend to be neutral, though those who allow their impulsiveness to get the better of them lean toward chaotic neutral. Religious beliefs vary from tribe to tribe; some worship the traditional tengu gods (most of which are aspects of better-known deities), while others take to the worship of human gods or celestial spirits. Tengus can be fickle with regard to their patrons, quickly abandoning religious customs when they cease to provide any tangible benefit. Many embrace polytheism, picking and choosing to uphold the tenets of whatever deities best suit them at the time.
With little at home to leave behind, many tengus turn to a life of adventure seeking fame, fortune, and glory. A common tengu belief portrays a life on the road as a series of experiences and trials that form a path to enlightenment. Some take this to mean a path of spiritual empowerment; others view it as a way to perfect their arts or swordsmanship. Perhaps in spite of the prejudices upheld by outsiders, many tengu adventurers embrace their stereotypes. These individuals seek to succeed by epitomizing tengu racial qualities, and proudly flaunt their heritage. Despite their avian frailty, with their quick reflexes and quicker wits, tengus make excellent rogues and rangers, while those with a strong connection to the spirit world often become oracles. Those disciplined in the practice of martial arts take jobs as mercenaries and bodyguards in order to profit from their talents.
Male: Bukka, Chak-Chak, Chuko, Ebonfeather, Highroost, Kraugh, Pezzack, Taicho, Tchoyoitu, Xaikon.
Female: Aerieminder, Aikio, Cheetchu, Daba, Gildedhackle, Kankai, Mikacha, Ruk, Zhanyae.
Ability Score Increase. Your Dexterity score increases by 2, and your Constitution score increases by 1.
Age. Tengus mature a little faster than humans, reaching adulthood around age 14. They age noticeably faster, too, and rarely reach 75 years of age.
Alignment. Being so frequently shunned by human society, tengus tend towards chaos, becoming thieves. Their all-consuming greed also makes them tend towards evil. Others of their kind reject such ways and choose a life respectful of the law and are inclined to do good.
Size. Tengu vary between five and six feet in height. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. Maneuvering in darkness is hardly difficult for tengus. Within 60 feet of you, treat dim light as if it were bright light and darkness as dim light. When in darkness, you see only shades of gray without any color.
Tengu Combat Training. You are proficient with daggers, rapiers, and short swords.
Bite. Tengu have a 1d4 damage natural bite attack. They are proficient and it counts as light and finesse.
Claw. The Tengu can attack with their claws for a 1d4 damage natural attack. They are proficient and it counts as light and finesse.
Carrion Sense. Many tengus have a natural ability to sniff out carrion. While their sense of smell isn’t as keen as that of other species, it is particularly attuned to the scent of injuries or death. Tengus with this racial trait have a limited scent ability, which only functions for corpses and badly wounded creatures (50% or fewer hit points).
Wings. You have the fly speed of 30 feet.
Raven Form. At level 5 once per day, you can take the form of a Large black bird resembling a raven, granting you a fly speed of 60 feet, a +4 size bonus to your Strength, a –2 penalty to your Dexterity, and a +4 natural armor bonus.
Languages. Can speak, read and write Common, Tengu and any two other languages. Tengus gain an extra language at levels 5, 9, 13 and 17.
Subrace. Choose between Cosmopolitan or Nomadic
Cosmopolitan tengus rely on their minds and preparation to win them gold.
Increased Ability Score. Cosmopolitan tengus are skilled accountants, linguists and spellcasters. Your Intelligence score increases by 1.
Gifted Linguist. For one check per day, you are proficient with any one set of artisan’s tools.
Words of the Past. You can read, write, and speak one additional language of your choice. You also have an advantage when attempting to read or understand any language you do not know. This does not give you the ability to speak or write that language; instead you are merely understanding the basic idea of what is being communicated.
Nomadic tengus use their cunning wits to give them an edge of their opponents.
Increased Ability Score. Nomadic tengus are always looking for a way to make a quick gold coin. Your Wisdom score increases by 1.
Sneaky. You are proficient with the Stealth skill and with thieves’ tools.
Random Height and Weight
|5′ 5″||+1d10||125 lb.||× (1d10) lb.|
*Height = base height + height modifier