Temporal Champion (3.5e Class)

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Temporal Champion[edit]

The mighty Temporal Champion mixes martial combat and magical buffers in a strange way. She is not a a martial spellcaster, like a Duskblade or a Hexblade, nor is she a pure Fighter or Ranger. The Temporal Champion manipulates to her advantage in combat, allowing her to slow her foes, speed herself, or even create a copy of herself through a paradox or see into the future.

Making a Temporal Champion[edit]

Temporal Champions are warriors who utilize the powers of time to augment their combat prowess.

Abilities: Strength and Dexterity are essential abilities to any combat-focused class, and the Temporal Champion is no different. Their main combat prowess allows them to get in and out of melee' fast enough so that they do not take as much damage as other classes. Wisdom is a focus point for some Temporal Champions, as some of their temporal abilities are affected through this ability and is the main ability for their mastered skills.

Races: Humans are most often the pursuers of the powers of the Temporal Champion, due to immense power becoming available to them. Elves are also fairly common among the ranks, as their nimbleness allows them to get in and out of combat quickly. Nonetheless, any character may pursue this class, regardless of race.

Alignment: Any.

Starting Gold: 3d6x10 gp.

Starting Age: Complex

Table: The Temporal Champion

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +0 +2 +0 Temporal Speed +10ft, Lethargic Curse 1/day
2nd +2 +0 +3 +0 Temporal Body, Reaction +1
3rd +3 +1 +3 +1 Haste 1/day
4th +4 +1 +4 +1 Uncanny Dodge
5th +5 +1 +4 +1 Lethargic Curse 2/day
6th +6/+1 +2 +5 +2 Reaction +2
7th +7/+2 +2 +5 +2 Eternal Senses
8th +8/+3 +2 +6 +2 Haste 2/day
9th +9/+4 +3 +6 +3 Evasion
10th +10/+5 +3 +7 +3 Lethargic Curse 3/day, Reaction +3
11th +11/+6/+1 +3 +7 +3 Temporal Speed +20ft
12th +12/+7/+2 +4 +8 +4
13th +13/+8/+3 +4 +8 +4 Paradox 1/day, Haste 3/day
14th +14/+9/+4 +4 +9 +4 Reaction +4
15th +15/+10/+5 +5 +9 +5 Lethargic Curse 4/day
16th +16/+11/+6/+1 +5 +10 +5
17th +17/+12/+7/+2 +5 +10 +5 Command Time 1/day
18th +18/+13/+8/+3 +6 +11 +6 Reaction +5, Haste 4/day
19th +19/+14/+9/+4 +6 +11 +6 Deathless Paradox
20th +20/+15/+10/+5 +6 +12 +6 Lethargic Curse 5/day

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Climb (Str), Craft (Int), Jump (Str), Knowledge (History) (Int), Listen (Wis), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spot (Wis), Survival (Wis), Swim (Str).

Class Features[edit]

The Temporal Champion uses her expertise in manipulating time to her advantage. Her foes are awed by the extreme talent she possess in the manipulation of time. All of the following are class features of the Temporal Champion.

Weapon and Armor Proficiency: Temporal Champions are proficient with all simple and martial weapons. She is proficient with light armor and all shields except tower shields.

Temporal Speed (Su): A Temporal Champion begins her career with the ability to move at enhanced speed. She gains an additional 10 feet to her move speed at level 1. This bonus only functions if the Temporal Champion wears light or no armor. At 11th level, the bonus becomes 20 feet.

Lethargic Curse (Sp): A Temporal Champion gains the power to curse a single foe with the a speed hampering effect. Once per day, she may use Slow as a spell like ability, except she may only target one creature. The saving throw is a Will save equal to 10 + 1/2 Temporal Champion level + Temporal Champion's wisdom modifier, and her caster level equals her Temporal champion level. At 5th level and every five levels thereafter, she gains an additional use of the Lethargic Curse.

Temporal Body (Ex): A Temporal Champion of at least 2nd level has dabbled with the dangers of time enough so that she becomes immune to unnatural aging effects, and gains no penalty for aging. Any such effect remains in place and she will still expire upon reaching her race's maximum age.

Reaction (Ex): A Temporal Champion who reaches 2nd level can react to situations much faster than normal. She gains a +1 on initiative checks. This bonus increases to +2 at level 6, and +3 at level 10, +4 at level 14, and +5 at level 18.

Haste (Sp): A 3rd level Temporal Champion gains perhaps the most well known power over time that she can possess. Once per day, a Temporal Champion can use haste as a spell-like ability, but with a range of personal or touch, and only affects one creature. The Temporal Champion chooses the range when she uses this ability. Her caster level equals her Temporal Champion level. For every 5 levels above 3rd, she gains an additional use of this power.

Uncanny Dodge (Ex):Starting at 4th level, a Temporal Champion can react to danger before her senses would normally allow her to do so, due to her immense power over time. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized

Eternal Senses (Ex): A Temporal Champion who attains 7th level becomes master of all that happens in time; being able to see the past, present, and future. She may take 10 on any sense motive, spot, and listen roll even if distracted or stressed.

Evasion (Ex): A Temporal Champion who reaches 9th level gains Evasion.

Paradox (Sp): A Temporal Champion who attains 13th level can travel back or forward in time to fight along side herself. Once per day, as a full-round action that provokes attacks of opportunity, the Temporal Champion summons an identical copy of her in an adjacent square that shares the same ability scores, equipment, skills, and so on.

However, if one possess an item of value and loses it, the copy loses that equipment as well. For example, a Temporal Champion holds a +1 Mace of Disruption, and creates a copy of herself. The copy then sells the +1 Mace of Disruption for 10,000 gold pieces. The mace disappears from both of the Temporal Champions' inventory. The copies are otherwise separate creatures.

The copy remains for 1 round per Temporal Champion level. After this time, it returns to its original time instantly. It will disappear if slain or until it chooses to return to her own time. Should one copy be slain, the other Temporal Champion copy is instantly reduced to -1 hit poits (no save). Only one paradox may be in effect. (The Temporal Champion's copy may not create another paradox.)

The caster level equals the Temporal Champion's class level. This ability is a Conjuration (Summoning) effect, and counts as a 6th level spell for the purposes of relevant effects.

Command Time (Sp): A 17th level Temporal Champion has attained the ultimate power over time. Once per day, she can use Time Stop as a spell-like ability, but she may only target herself. Her caster level is equal to her Temporal Champion level.

Deathless Paradox: At 19th level, A Temporal Champion who creates a paradox in which she is slain, the copy (or original) may continue to fight and act freely instead of being instantly reduced to -1 hit points.

Human Temporal Champion Starting Package[edit]

Weapons: , Shortbow.

Skill Selection: Pick a number of skills equal to 5 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
Climb 4 STR -3
Craft 4 INT -

- class="odd"

Jump 4 STR -3
Spot 4 WIS -
Listen 4 WIS -
Knowledge (History) 4 INT -
Survival 4 WIS -
Ride 4 DEX -
Sense Motive 4 WIS -

- class="even"

Swim 4 STR -6

Feat: Exotic Weapon Proficency (Bastard Sword)

Bonus Feats: Weapon Focus (Bastard Sword)

Gear: Studded Leather Armor, Heavy Wooden Shield, 2 torches, quiver with 20 arrows, flint and steel, 50ft of rope, waterskin, 2 days trail rations

Gold: 2d4 gp.

Campaign Information[edit]

Playing a Temporal Champion[edit]

Religion:

Other Classes:

Combat:

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.

<-pluralized class name-> in the World[edit]

<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: <-notable NPCs of this class->.

Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.

NPC Reactions: <-How NPCs react to PCs of this class->.

<-class name-> Lore[edit]

Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
5 <-common knowledge->.
10 <-not so common knowledge->.
15 <-rare information->.
20 <-very rare information->.

Temporal Champions in the Game[edit]


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