Templain Paragon (3.5e Racial Paragon Class)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Incomplete starting package, and campaign information sections.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs


Templain Paragon[edit]

A Templain Paragon has gone past the extensive training to be balanced. A Templain paragon is naturally talented at everything he lays his hand to do. He learns new skills with ease and can use any tool as if he has known it his entire life.

Making a Templain Paragon[edit]

To find the Templain race go here.[1]His strengths is his ability to fulfill multiple rolls and to be a steady jack of all trades. His weakness is his inability to truly excel at any one thing.

Abilities: int for skills. Other then that anything will do.

Races: Only Templains.

Alignment: Only a true neutral Templain can be a paragon.

Starting Gold: 4d4x10 gp.

Starting Age: Simple.

Table: The Templain

Hit Die: d

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +1 +1 +1 Trained Mind
2nd +2 +2 +2 +2 Trained Body
3rd +3 +3 +3 +3 Trained Spirit

Class Skills 6 + Int modifier per level, ×4 at 1st level)
All skills are class skills.

Class Features[edit]

All of the following are class features of the Templain paragon.

Weapon and Armor Proficiency: Proficient with all swords, pole arms,clubs, axes, knives unless it has the name of a race in its title.Proficient with medium and light armor and all shields.

Trained Mind: All skills are class skills. Bonus skill point's per level increases to +2. Racial bonus to all skills increases to +2.

Trained Body: The racial competence bonus to attack, damage,initiative, and AC increases to +2. The racial bonus to saves increases to +2.

Trained Spirit: Gains +1 racial bonus to str,dex,con,int,wis,and cha. +1 competence bonus to all rolls(this includes Hd,attacks, damage, saves, etc.). Is retroactive with HD rolls. This stacks with all other bonuses already in effect but does not make all bonuses stack with each other. Is not counted in statistics block.

Ex-Templain Paragons[edit]

If a Templain were to lose there true neutral alignment they would not be able to progress as a Templain Paragon until it their alignment returned to true neutral

Templain Fighter Starting Package[edit]

Weapons: longsword

Skill Selection: All skills at rank 2

Skill Ranks Ability Armor
Check
Penalty

Feats: improved initiative,Dodge

Gear: studded leather, light shield, long sword

Gold: 164 gp

Campaign Information[edit]

Playing a Templain[edit]

Religion: .

Other Classes: .

Combat: .

Advancement: .

Templain in the World[edit]

—,


Daily Life: .

Notables: .

Organizations: .

NPC Reactions: .

Templain Lore[edit]

Characters with ranks in can research to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

DC Result
5 .
10 .
15 .
20 .

Templain in the Game[edit]

Adaptation: .

Sample Encounter: .

EL whatever: .


Back to Main Page3.5e HomebrewClassesRacial Paragon Classes

Home of user-generated,
homebrew pages!


Advertisements: