Temari (5e Creature)

From D&D Wiki

Jump to: navigation, search

Hidden Sand Village Jonin[edit]

Medium humanoid (Human), any alignments


Armor Class 18 (Natural Armor)
Hit Points 65 (10d8 + 20)
Speed 45 ft.


STR DEX CON INT WIS CHA
12 (+1) 18 (+4) 14 (+2) 14 (+2) 14 (+2) 10 (+0)

Saving Throws Dexterity +8
Skills Stealth +8, Perception +6
Senses passive Perception 16
Languages Common
Challenge 9 (5,000 XP)


Chakra. Temari has 23 chakra points which she can expend. All chakra points are regained at the end of a long rest.

ACTIONS

Multiattack. Temari makes two unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) magical bludgeoning damage.

Shuriken (0-3 Chakra). Ranged Weapon Attack: +8 to hit, range 20/60 ft., one target. Hit: 5 (1d3 + 4) slashing damage. Temari may make 1 additional attack for every additional chakra point spent.

Blade of Wind (4 Chakra). Ranged Spell Attack: +8 to hit, range 10 ft., one target. Hit: 10 (2d6 + 3) thunder damage. This attack has advantage against creatures without chakra detection, blindsight, or truesight.

Great Weasel Sickle (10 Chakra). All creatures in a 25 foot cone must succeed a DC 17 Dexterity saving throw or take 13 (2d8 + 4) thunder damage and 9 (2d8) magical slashing damage. Creatures without chakra detection, blindsight, or truesight have disadvantage.

Great Net Cast (20 Chakra). Every creature in a 15 ft. x 45 ft. line must attempt a DC 17 Constitution saving throw. On a failure, they take 18 (3d8 + 4) thunder damage and 14 (3d8) magical slashing damage, and are restrained for 1 minute. On a success, they take half damage and are not restrained. They may retry this saving throw at the end of each of their turns, ending this effect early on a success. Creatures without chakra detection, blindsight, or truesight have disadvantage.


Temari_Part_2.png
Temari, Source [[1]].

Temari is the eldest sibling among herself, Kankuro, and Gaara. Due to incompatibility, she was not chosen as the One-Tails' jinchuriki, despite it being customary for the oldest child of the Kazekage to be chosen. Being an incredibly intelligent kunoichi, she was able to train in more advanced Wind Style techniques from a very young age.



Back to Main Page5e Homebrew5e Creatures

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Naruto franchise, and/or include content directly affiliated with and/or owned by Shōnen Jump. D&D Wiki neither claims nor implies any rights to Naruto copyrights, trademarks, or logos, nor any owned by Shōnen Jump. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png

Back to Main Page5e HomebrewCampaign SettingsShinobi World

Home of user-generated,
homebrew pages!


Advertisements: