Telekinesis, Variant (3.5e Class)

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Recycle.png This page was marked as abandoned on 19:42, 14 September 2019 (MDT) because: There really isn't much here to work with, as the class only has the names of features and very minor other info. (discuss)

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Making a Telekinesis[edit]

Glass Cannon

Dex to hit with thrown weapons, Int for other telekinetic abilities

Race don't matter

Alignment: No matter.

Starting Gold: 4d4 x 10 or 100gp

Table: The Telekinesis

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +0 +2 +0 Teleport Item, Telekinetic Powers, Telekinetic Bludgeoning
2nd +2 +0 +2 +0 Telekinetic Talent
3rd +3 +1 +3 +1 Finesse, Telekinetic Push
4th +4 +1 +3 +1 Divided Mind, Telekinetic Maneuver
5th +5 +1 +4 +1 Quick Catch, Increased Range, Greater Speed
6th +6 +2 +4 +2 Telekinetic Talent
7th +7 +2 +5 +2 Powerful Telekinesis, Steal
8th +8 +2 +5 +2 Flair, Telekinetic Talent
9th +9 +3 +5 +3 Telekinetic Talent
10th +10 +3 +6 +3 Telekinetic Talent
11th +11 +3 +6 +3 Telekinetic Talent
12th +12 +4 +7 +4 Telekinetic Talent
13th +13 +4 +7 +4 Telekinetic Talent
14th +14 +4 +8 +4 Telekinetic Talent
15th +15 +5 +8 +5 Telekinetic Talent, Telekinesis at will
16th +16 +5 +9 +5 Telekinetic Talent
17th +17 +5 +9 +5 Telekinetic Talent
18th +18 +6 +10 +6 Telekinetic Talent
19th +19 +6 +11 +6 Telekinetic Talent
20th +20 +6 +12 +6 Telekinetic Talent

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Class Skills: Balance, Bluff, Climb, Concentration, Craft, 2 Knowledges, Sense Motive, Spellcraft, Spot, Tumble, Use Magic Device

Class Features[edit]

This is just an easier way for me to have the features of this source together in a way to have the class I wanted, this source is really cool and customizable idk if I can make this private.

All simple weapons, all light and medium armor

Add 25lbs per level for telekinesis

Again I'm going to work with my DM with this it's really up to you I'm just cataloguing what I'm using so it's more concrete. The website is a really good source for customizing classes. This is my first try don't judge me



Epic Telekinesis[edit]

Table: The Epic

Hit Die: d

Level Special
+ Int modifier skill points per level.



Bonus Feats: The epic gains a bonus feat (selected from the list of epic bonus feats) every levels after 20th.

Epic Bonus Feat List: .

Telekinesis Starting Package[edit]

Weapons: .

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor

Feat: .

Bonus Feats: .

Gear: .

Gold: .

Campaign Information[edit]

Playing a Telekinesis[edit]

Religion: .

Other Classes: .

Combat: .

Advancement: .

Telekinesis in the World[edit]


Daily Life: .

Notables: .

Organizations: .

NPC Reactions: .

Telekinesis Lore[edit]

Characters with ranks in can research to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

DC Result
5 .
10 .
15 .
20 .

Telekinesis in the Game[edit]

Adaptation: .

Sample Encounter: .

EL : .

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