Grenade, Tear Gas (5e Equipment)
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Tear Gas Grenade
Martial Ranged Weapons
Tear gas grenades contain a payload of irritating chemicals such as CS gas or mace. They are commonly used as a non-lethal riot control weapon.
As an action, you can throw a tear gas grenade at a point up to 60 feet away. Each creature within 20 feet of an exploding tear gas grenade must make a DC 15 Dexterity saving throw or be blinded and stunned for 1 minute. A creature has advantage on the Constitution saving throw if it holds its breath and closes its eyes, but it can still be affected as tear gas is both an inhaled chemical and a contact agent. A creature which fails its saving throw against tear gas can make a new Constitution save at the end of each of its turns, ending the effect on itself on a success.