Taranil, Variant (5e Creature)

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Medium fey (Eladrin), chaotic good


Armor Class 20
Hit Points 320 (10d30+20)
Speed 60 ft


STR DEX CON INT WIS CHA
17 (+3) 20 (+5) 29 (+9) 30 (+10) 23 (+6) 15 (+2)

Saving Throws Intelligence and Wisdom
Skills Investigation (+17), Perception (+13), Arcana (+17), History (+17), Survival (+13)
Damage Resistances cold, fire, lightning
Damage Immunities bludgeoning, slashing, piercing from non-magical weapons, radiant, poison, physic
Condition Immunities exhausted, poisoned, prone, petrified, paralyzed, stunned, charmed
Senses passive Perception 26
Languages all
Challenge 24 (62,000 XP XP)


Feature Name. Feature description

ACTIONS

Action Name. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (1dX + X) damtype damage.

LEGENDARY ACTIONS

The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.



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