Taracian (3.5e Template)
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- 1 Taracian
- 1.1 Creating a Taracian
- 1.1.1 Variable Size, Aberrition
- 1.1.2 Hit Dice
- 1.1.3 Speed
- 1.1.4 Armor Class
- 1.1.5 Attack
- 1.1.6 Full Attack
- 1.1.7 Special Attacks
- 1.1.8 Special Qualities
- 1.1.9 Abilities
- 1.1.10 Skills
- 1.1.11 Feats
- 1.1.12 Environment
- 1.1.13 Organization
- 1.1.14 Challenge Rating
- 1.1.15 Treasure
- 1.1.16 Alignment
- 1.1.17 Advancement
- 1.1.18 Level Adjustment
- 1.1 Creating a Taracian
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The Tarak, or Taracian, being from Taracia, a planet of change, destroyed in a massive explosion, the Tarak moved to other worlds, they having an ambigious form. The Tarak each have their own unique shape.
The Tarak have almost no true form, although each have their own special true form. The Tarak able to graft themselves to any weapon they are proficient
Creating a Taracian
The Taracian template can be aquired onto most any race, by the occurance that Taracia exploded, causing the mutations to start. However, Taraks can also, be created at birth.
Variable Size, Aberrition
Size will change to variable, BAB does not change, they do get +4 to their Reflex saves, and skill points do not need to be recalculated.
the Tarak get two Hit Dice of d8s
Because of the Taraks shape they can spontaneously increase and decrease their speed at will
Taraks recieve a +2 AC against peircing damage
Taraks can, any number of times, as a Move Action, gain a Natural Weapon equivalent to a longsword.
Taraks are very efficient with weapons and can use two weapons without the feat, if they do have they can instead use 4 weapons at once.
Some Tarak do gain special powers, but all can, 5 times per day, use disguise self as a Swift Action.
Taraks get no special qualities
Taraks get +2 to Dexterity, and Charisma, however get -2 to Intelligence and Wisdom
Taraks get +4 to Bluff, Climb, Diplomacy, Disguise, Gather Information, Hide, Intimidate, & Jump
Taraks gain Endurance, Negotiator, and Still Spell as feats
The Taraks live almost anywhere, and their natural forms will modify themselves to their place of living
Taraks agree with most any race, except for Dragons for some reason
The CR for Tarak gets 2 higher
Taraks will contain many things, including weapons, body parts from fallen enemies, and occasionally rare artifacts from a warrior
The Tarak don't believe in good, evil, law or chaos, so they tend to be True Nuetral
The Tarak gain no other advancements
Taraks get a +2 Level Adjustment