Tanaril (5e Creature)

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Large fiend, chaotic neutral


Armor Class 22 (in natural form)
Hit Points 600 (60d10)
Speed 60 ft (in natural form)


STR DEX CON INT WIS CHA
21 (+5) 24 (+7) 29 (+9) 30 (+10) 28 (+9) 19 (+4)

Senses passive Perception 27, blindsight 300 ft (stays in every form)
Languages Infernal, Abyssal, Celestial, Primordial, Draconic, Common, Sylvan, Undercommon, Elvish, Dwarvish, Thieve’s cant, telepathy 120 ft (telepathy stays in every form)
Challenge 30 (155,000 XP)


Shapeshifter. Tanaril is a form of pure change, able to change form easily. As an action or during a short rest, Tanaril can change into any non unique creature, as though by the Shapechange spell, but also gains legendary actions, and lair actions if in a suitable place, decided by the DM. He can also decide to go back to his true form. Tanaril can also force a creature within 60 ft of him to make a DC 30 Wisdom save or be effected by the True Polymorph spell. Tanaril does not have to concentrate on the spell, ending it as a bonus action.

ACTIONS

Action Name. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (1dX + X) damtype damage.

LEGENDARY ACTIONS

The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.



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