Tanaril (5e Creature)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Incomplete. See the 5e Creature Design Guide if you need help.

You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Recycle.png This page was marked as abandoned on 13:58, 28 March 2020 (MDT) because: Has been incomplete and untouched for months. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages


Large fiend, chaotic neutral

Armor Class 22 (in natural form)
Hit Points 600 (60d10)
Speed 60 ft (in natural form)

21 (+5) 24 (+7) 29 (+9) 30 (+10) 28 (+9) 19 (+4)

Senses passive Perception 27, blindsight 300 ft (stays in every form)
Languages Infernal, Abyssal, Celestial, Primordial, Draconic, Common, Sylvan, Undercommon, Elvish, Dwarvish, Thieve’s cant, telepathy 120 ft (telepathy stays in every form)
Challenge 30 (155,000 XP)

Shapeshifter. Tanaril is a form of pure change, able to change form easily. As an action or during a short rest, Tanaril can change into any non unique creature, as though by the Shapechange spell, but also gains legendary actions, and lair actions if in a suitable place, decided by the DM. He can also decide to go back to his true form. Tanaril can also force a creature within 60 ft of him to make a DC 30 Wisdom save or be effected by the True Polymorph spell. Tanaril does not have to concentrate on the spell, ending it as a bonus action.


Action Name. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (1dX + X) damtype damage.


The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.

Back to Main Page5e Homebrew5e Creatures

Home of user-generated,
homebrew pages!