Talk:Morque, the Taker of Lives (3.5e Equipment)

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Balance[edit]

The "in addition to all this, morque has a special power. anybody whose posession it leaves instantly dies. THERE ARE ABSOLUTELY NO WAY OF AVOIDING THIS!!. Morque the absorbs its life essence, preventing ANY sort of ressurection (even true ressurection or gift of life). This also empowers Morque, increasing one of his ability scores by one for each 10 HD of the killed creature. it i possibl for him to "save" hit dice, so if he absorb first a 9 HD creature, then a 11 HD creature, he get two increases. he also absorb anybody he kills, either by being used to attack them, or by his special [[SRD:power word: kill|power word: kill]. (they cant be ressurected either). " seems too powerful, even for a Major Artifact.

There should always be a way to avoid an effect, such as removing your soul to another container before the scythe can absorb it. End all effects are bad ways to remove characters from a game against their will. Effects like this should allow a save at minimum, or be subject to spell resistance. I suggest a save with damage if the PC succeeds. The person in question also fails to list an ego score for the artifact, and also fails to give it any sort of alignment or defining characteristics. -- —The preceding unsigned comment was added by 24.181.47.161 (talkcontribs) . Please sign your posts.

Spelling and Grammar[edit]

Hijax, I fixed some of the spelling and grammar issues but the format is still out of whack as well as the comments made above about balance. --Trolldog 12:23, 9 September 2009 (MDT)

Enhancement[edit]

According to 3.5e SRD rules no single weapon may have more than a +10 bonus (see Table 7-14:Melee Weapon Special Abilities, footnote 4 in the Dungeon Master's Guide. Quote provided)

A weapon’s enhancement bonus and special ability bonus equivalents can’t total more than +10.

Your weapon has the following enhancements:

  • +5: +5
  • unholy: +2
  • vorpal: +5
  • ghost touch: +1
  • wounding: +2
  • flaming burst: +2
  • icy burst: +2

This is a total of +19, so this needs to be fixed to fit within 3.5e standards. --Badger 14:55, 5 December 2009 (MST)

epic items can go higher, and even sword of kas in the DMG is a +6 keen vorpal (total +11). this is a gods weapon. a really powerful one, but not out of the rules. just ridiculously powerful. --Name Violation 23:00, 1 January 2010 (UTC)

Can't spell balanced without this little gem in your campaign.

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