Talk:Lycanthrope, 2nd Variant (5e Race)

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I don't understand how this works as a subrace. Is it like a template? Do you know the core rulebooks already have a lycanthrope template? Marasmusine (talk) 02:13, 18 March 2019 (MDT)

? Which one? I put it as a subrace in the sense that you add it to whatever race you pick, giving up a potential bonuses and features in exchange for a were-form. Like you could be a Lycanthrope dwarf instead of picking hill or mountain dwarf

Under "lycanthrope" in the Monster Manual it tells you how a PC can be a lycanthrope. It's independent of race. You can't make a generic "subrace" as not all races can take a subrace. Marasmusine (talk) 06:05, 18 March 2019 (MDT)

Hmm, I read the section and while it is fairly decent I think the flat out damage immunities, alignment changes, and potential loss of control to the DM is too much to be run in aa game, or at least I wouldn't personally. I do see what you mean as to subrace and I think making it a variant would help, or just flavor it so you have a primary race you started as but you lose all of it's benefits for the Lycanthrope traits, though that's a tad extreme as well. This is only a rough draft and it's always going to be a little shoddy but I just thought perhaps it would be nice to provide other options for pc Lycnathropy, because most of the core content rulings for afflictions like Vampiracy, Lycanthropy, or even potentially becoming a lich usually result in the player losing control of their character

The best way to handle it might actually be a 5-level prestige class. That way you don't have to take anything away from the racial traits to "balance" it. Put the damage resistances at 5th level so the player has to invest in it to get the goodies. Marasmusine (talk) 15:16, 18 March 2019 (MDT)
You could also have the damage resistances only available when the player is in hybrid or animal form - use the barbarian's rage as a basis for controlling how many times the player can transform. Marasmusine (talk) 15:19, 18 March 2019 (MDT)

I'm reluctant to make it a prestige class since this is going to be a 5e race and the majority of people I've met in the 5e community generally don't like prestige classes, myself include to be honest. Though I can see a level prerequisite working well, flavor it as your body won't be able to handle it unless you're at least level 5, it's definitely an option at least. Plus it creates fun ways for the pc and DM to figure out how the pc will become a werewolf, or if they were born as a lycanthrope perhaps it could be about how they learn to unleash their newfound abilities.

Anyway, went back over the traits and think it's at least a little more refined, what about you?

As mentioned on the discord:

Primal Bloodlust. Your Lycanthropy has burdened you with an insatiable urge for blood and gore. During combat, if a creature within 5ft of you is bleeding, you must make a Wisdom saving throw, and should you fail you must use your action to attack the creature unless you are physically unable to do so.

what is considered bleeding?

Aversion To Silver. You are weak against weapons or ammunition made of silver

what does being weak mean/do?

Uncanny Smell. You have advantage on Wisdom (Perception) checks involving smell, and if you have the scent of a creature, potentially via close proximity, tracks, or interacting with one of their possessions, you have advantage on Intelligence (Investigation) checks to track the creature.

Survival is used for tracking but if you want to use investigation, I would tag the page with a {{design note}}.
Regarding transforming-I would look at the Changeling from Eberron setting and try to balance your lycanthrope around that race. ~ BigShotFancyMan talk contributions 08:43, 22 March 2019 (MDT)

Went over what you said and tried rewording the traits you mentioned to be more explicit, like weak to vulnerable and such, think it's better, maybe not quite perfect or at the final stage, but maybe ready to be released

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