Talk:Knife Thrower (3.5e Class)

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I see no reason for a knife thrower to lose all class abilities if they become Ex throwers. Very few classes lose abilities. Barbarian loses rage if he changes alignment. Likewise for the paladin. None lose abilities for cross-classing.

Tying class ability benefits to ability minimums is very odd. This, in no way, balances the character. It only encourages min/maxing to reach those stats. A class should gain their abilities, no exceptions. (Example: Rangers can get two-weapon fighting even if they do not qualify.)

"Knife throwers are only proficient in" should ready, "Knife throwers gain the following profiencies." With your wording, someone who starts as a fighter with exotic weapon proficiency (exotic hurled weapon) would lose all their fighter proficiencies and their exotic hurled weapon. "They can wear no armor and shields" should read "They gain no proficiency in armor and shields. If they do wear armor, they may penalties to some knife thrower abilities."

Boomerang Throw - Too weak for a level 10 ability. At that level, wizards are teleporting. Just let them catch the weapons on return.

Quickdraw already allows full attacks with hurled weapons.

If you want to limit how an attack is used, you define the special ability as a standard action or a full-round action. Example: Dagger Toss (Ex): As a standard action, ...

You confuse "then" (a time/ordering indicator) with "than" (a difference indicator). Example: Bill went home, then he went to a party. (sequence/time) Example: Bill would rather go to the party than stay at home. (preference/choice)

Watch your contractions.--Dmilewski 12:03, 8 August 2006 (MDT)

I've fixed all of it, but remember, you can't have a class before this one. and i can't find your then/than proplem.--DeadlyNightShade 18:38, 8 August 2006 (MDT)
I must have brain-spasmed on the then/than issue. *laugh* Maybe I was reading something else at the time. I highly encourage you to look at the formatting and writing of published character classes. Look over Character Class Design Guidelines (DnD Other).--Dmilewski 20:17, 8 August 2006 (MDT)

Seems a bit unbalanced....[edit]

All those abilities at first level? A human would take one level of this and never touch it again, unless they wanted the rest of the abilities. —The preceding unsigned comment was added by Agentmage2012 (talkcontribs) 15:20, 8 February 2007 (MST). Please sign your posts.

I agree, they are way to good. How would you recommend the class features to be spread out since right now they are not working? --Green Dragon 12:31, 10 February 2007 (MST)
Two things, in reallity (i'll remove point blank shot when i get home) but 3 weapon focus, not being right or left handed, and quickdraw arn't that many feats, and secondly, if you ever become another class you have to spend an hour training a day to keep using the feats. also i'll be removing expert thrower feats, seeing as you already add your STR modifier to thrown weapons. --DeadlyNightShade 11:31, 7 March 2007 (MST)
I will look at it once you have changed it and give my input once again. --Green Dragon 21:08, 7 March 2007 (MST)

My changes[edit]

  • Added light armor proficiency and buckler: Otherwise it's a short life on adventure
  • reduced overload on first level (was: Quick Draw, Weapon Focus(Dagger), Weapon Focus(Shurikens), Ambidextrous)
  • added Point Blank Shot, Precise Shot and Improved Precise Shot (really, if you want to throw anything, these are a must-have!
  • rewrote "Dagger Toss" and "Shuriken Toss" into Multiple Throw
  • removed Dexterity bonus (does not belong into base class, just buy Gloves of Dexterity)
  • removed undescribed abilities
  • removed "Craft (Shuriken)"... that's Craft (weaponsmith) for you
  • removed "Training since birth" - does not fit within D&D3 multiclassing philosophy
  • gave simple weapon proficiency
  • reduce skill points to 4
  • raised hit die to d8
  • Made "special weapons" into weapon enchantments

The class is no way finished yet, but at least it is conform to what a D&D class should look like. --Mkill 09:55, 14 June 2007 (MDT)

Hmmmmm i don't know if i like what you guys have done to it or dislike it, it's almost unrecognizable, my main dislike is the simple weapon proficiency, Multiclassing Philosophy BS, and the small size on Multiple Throw, but i guess i'll have to let you take out the training since birth, which also means giving up on simple weapon proficiency, the the oringinal point of this class was to not multiclass. --DeadlyNightShade 20:02, 17 June 2007 (MDT)
Feel free to revert the changes, it's a wiki.
But maybe you can give me a chance to explain why I changed several things:
Multiclassing is an integral part of D&D 3rd edition. Every class should be written in a way that it both supports single-class as well as multiclass characters. By totally banning multiclassing you put player characters under too much restriction. Why shouldn't a PC be able to pick up Knife Thrower later? Why shouldn't a Knife Thrower be able to pick up a spell book and learn wizard spells, if he really wants to? After all, you write this class for other players, too, otherwise you wouldn't post it here. And you should allow them to form the character they want. If you think multiclassing is BS, fine for you, but don't force that opinion onto others.
Simple Weapon proficiency: Do you really want the Knife Thrower to be a one-trick pony? While he should be best with knifes and shuriken, he should at least be able to defend himself with other stuff when necessary. Do you really want a dead 1st-level Knife Thrower that was cornered by skeletons (DR 5/bludgeoning) and unable to smash them with a club?
Increasing his ability to survive adventuring was also the reason behind d8 hit dice and light armor. --Mkill 20:34, 17 June 2007 (MDT)
it's ok i was a little overwelmed when i wrote that, i'm cool with it now, there's one thing i'll change back but i like what you did with it. --DeadlyNightShade 22:26, 17 June 2007 (MDT)

Light Hammers[edit]

Ok, so I like the class the way I see it now, but a knife thrower gains a light hammer proficiency, and then can't use them as well as a dagger or shuriken after boomerrang throw. Another thing, BAB, one attack, all the way through, anyone else see a problem with that? I myself wont change anything, I know how annoying it is to have ones work changed without warning, but I would like some reasoning behind it. --Morbosa 16:19, 5 October 2008 (MDT)

Oops about the BAB, as for the light hammer issue, they can still be effective with the double and triple throws, but they are called knife throwers for a reason. --DeadlyNightShade 23:13, 25 October 2008 (MDT)

Double Throw[edit]

Double Throw is still listed as a class feature but not in Table: The Knife Thrower. I added it in to the table at level 10.--Rajue 14:16, 25 October 2008 (MDT)

thanks, i'll have to look into finishing some of my projects.--DeadlyNightShade 23:07, 25 October 2008 (MDT)


Balance - 3/5 I give this class a 3 out of 5 because It was very balanced, but I feel it may be a bit underpowered. --2601:D:8300:6D9:6407:BB74:B787:5698 17:10, 11 November 2014 (MST)

Wording - 4/5 I give this class a 4 out of 5 because The wording was very easy to follow and understand. --2601:D:8300:6D9:6407:BB74:B787:5698 17:10, 11 November 2014 (MST)

Formatting - 3/5 I give this class a 3 out of 5 because It was very well planned, but the way it was lain out was very awkward. The whole class was great, but maybe plan it out a bit more? --2601:D:8300:6D9:6407:BB74:B787:5698 17:10, 11 November 2014 (MST)

Flavor - 4/5 I give this class a 4 out of 5 because It really had a lot of interesting parts to it and when I noticed it was abandoned, it dissapointed me because I wanted to see how well this class could get. --2601:D:8300:6D9:6407:BB74:B787:5698 17:10, 11 November 2014 (MST)

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