Talk:Fundamental Skills (5e Variant Rule)
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I'm not entirely sure how this fits into the existing skill and proficiency system. For example:
- If you have the vehicles (water) proficiency you know how to use a rowboat. What does it mean if you don't have the "rowing and paddling skill"?
- If you have the survival proficiency, you can "guide your group through frozen wastelands". What does this mean if you don't have the "fire-starting skill" or the "orienteering skill"?
Furthermore, since base 5e has the assumption that your character can do all these fundamental skills (you are an adventurer, not an illiterate medieval peasant), not knowing how to one is simply a matter of adding it as a flaw. ("Flaw: I don't know how to make a campfire.") No special rules are required. Marasmusine (talk) 04:14, 27 November 2018 (MST)