Talk:Elemental Warrior, Water (3.5e Class)

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Power - <<<3>>>/5 I give this class a <<<3>>> out of 5 because <<<this class wasn't powerful enough. water walk should be an instant effect and water, of the four elements, is the one that focuses the most on balance (peace at the same time as destruction) it was very good for a first attempt but try to focus more on the destructive side of water.>>> -- 22:30, 6 July 2009 (MDT)

Wording - <<<5>>>/5 I give this class a <<<5>>> out of 5 because <<<it described what needed to be described.>>> -- 22:30, 6 July 2009 (MDT)

I think you need your eyes checked. -- Jota 23:11, 6 July 2009 (MDT)

Formatting - <<<4>>>/5 I give this class a <<<4>>> out of 5 because <<<it was formated very well.>>> -- 22:30, 6 July 2009 (MDT)

And you need to review the criterion for rating. -- Jota 23:11, 6 July 2009 (MDT)

Flavor - <<<3>>>/5 I give this class a <<<3>>> out of 5 because <<<it didn't seem to have the spirit of an elementalist but you are very close.>>> -- 22:30, 6 July 2009 (MDT)


Power - 1.5/5 I give this class a 1.5 out of 5 because enhance weapon is alright (but the arcane archer does the same thing with a faster progression, so this is weak by comparison), but the spell-like abilities are pretty much useless until you get to level 16. There's no reason to take this class instead of a cleric, which is the role (healer) that is seems to be aiming for. --Jota 23:11, 6 July 2009 (MDT)

Wording -1/5 I give this class a 1 out of 5 because there are numerous spelling errors (marital instead of martial, perfer, incorrect usage of their, possable, handel, to name a few) and the sentence structuring is painful to look at. --Jota 23:11, 6 July 2009 (MDT)

Formatting - 2.5/5 I give this class a 2.5 out of 5 because it uses the preload, but parts of it have been switched around, the class abilities are a mess (should follow the preload instruction), and inter-wiki linking is next to non-existent. --Jota 23:11, 6 July 2009 (MDT)

Flavor - 1.5/5 I give this class a 1.5 out of 5 because while there might be role for it (if it didn't suck so much), the fluff is at the bare minimum. --Jota 23:11, 6 July 2009 (MDT)


Anyone want to adopt this class? --Aarnott 07:32, 16 July 2009 (MDT)

Adopting a class, I might. It could be a good class to play. The spells are mainly support, but i guess you can say that its off-set by the High Base attack and ability to summon a weapon of elemental power. Only problem with the +1 enchantment to the weapon is that your basicly giving away a plus one weapon that has magical elemental damage, can be resummoned if sundered and leaving the player with extra gold, while others would have to pay the 2,000 gold. Maybe if they were required to sacrifice the gold in order to get the +1, because if you factored the magical damage property with the +1 you basicly have a +2 enchanted weapon bonus costing 8,000 gold. I'd be a liitle jealous if I was a Fighter with on a +1 weapon and armor, only cost wise though. --Djmclaughlinjr 00:02, 24 February 2010 (UTC)
If I wanted to go about adopting this class, how would I go about it? --Djmclaughlinjr 18:47, 5 March 2010 (UTC)


Power - 4/5 I give this class a 4 out of 5 because This class is very well rounded its not to powerful nor too weak some of the spell like abilites could be worked over just a tad

Wording - 3.5/5 I give this class a 3.5 out of 5 because Its not to wordy in the descripion part its not to much not to little so i give it average

Formatting - 3.5/5 I give this class a 3.5out of 5 because It seemed to me that it followed standard D&D type lay out but I'm no expert

Flavor - 2/5 I give this class a 2 out of 5 because <Not much was put into this class other than the basic stuff but flavor isn't every thing for a usable class

Adding abilities or switching out...[edit]

Here's an idea, if higher in the class they gain the immunity to their own element and could move freely and breath it freely as if similar to normal air. That would make them impresive to have around in an elemental plane for extended periods of time or should you be trapped some one able to pull your rear out the the fire. Another would be to impliment one or two spelss that are Offensive or a debuff. Like your zero lvl ray of frost and higher spells like flame arrow and such, but not a fireball ability. If it were allow, I want opinions on this, one could cast flame strike but they use their element affinity for damage. So a Flame Strike casted by a Air Elemental warrior would deal sonic and holy damage instead of fire and holy. Just a thought I wanted to throw out there, I can see this class being played, but not for its supportive abilites. They'd more or less use it for its BAB if some one wanted to play a fighter with out the bonus feats.--Djmclaughlinjr 19:07, 5 March 2010 (UTC)

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