Talk:Ditto, Variant (5e Class)

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So I changed the transformation feature to be more like how ditto and mew function in Pokémon, making them stronger to begin with, but weaker over time. -poni boyo

Saw the new balance note, and there’s something that seems to be missing. I use see, not have seen. Meaning that if you have no line of sight, it’s not Available. On top of which, you don’t gain any health. You have your own health and that’s all you get, like how Transform works in the source material. As for the five minutes, I’m not sure how to work that. It’s supposed to be like how Transform has 5 pp before any items are given to ditto. Advice on how to do that better would be great. -poni boyo

D&D design expects that PCs can transform into a beast (druid's wildshape, 5e SRD:Polymorph), because a beast's traits are fairly predictable. If you are going to transform into other types of creature, the PCs level should be greater than that required for casting polymorph (i.e. 7th level) and at least be informed about how wildshape or polymorph works. Marasmusine (talk) 15:09, 19 June 2019 (MDT)
okay, I’ve changed how transformation works in terms of options. I do think it should be a little stronger than wild shape, mainly because the Druid has other things such as spell casting, but please tell me if it’s too strong. Also, I replaced battle ready with a feature I’m calling “From Failed Beginnings” as an allusion to the Mewtwo theory, please tell me if anything needs to be changed with that. I noticed the ability score improvements weren’t just at the same level as archetype features, but were extra, which I don’t think makes sense for a class whose main feature changes their ability scores. Any other notes are much appreciated, as it’s the first time I’ve made such heavy edits to a class -poni boyo
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