Talk:Atlas of Worlds (Wikiworld)

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Respective Locations of Planes[edit]

I think a good reference material to have in this article would be a sort of map or chart of how the planes actually are located in reference to one another. This would be especially useful for determining lines of movement and axes locations for non-magical movement between planes(see Cosmology_(WikiWorld)). --LoneLobo 08:41, 21 December 2006 (MST)

The whole fragmented planes idea came from the simple problem that wiki's don't have good map editors. I've actually grown to like the somewhat organic and vague nature of the world. That leaves it open to interpretation and revelation. The DM's should feel free to shuffle things about as needed. That doesn't mean that you can't or should not make suggested maps. Make one! Or two, three, or four of them. They don't need to match at all. I would really like to convey the idea that the ultimate call is the DM. --Dmilewski 15:02, 21 December 2006 (MST)
I see what you mean, and everything down to the most minute detail must absolutely be at the DM's discretion, in practice. I was just suggesting that, since the way the planes are described can be confusing, it would be nice to put up an example map showing how non-iconic planes are influenced by iconic planes, and how the iconic axes work, and lines of movement, etc. I put together a map with the planes listed in the atlas, but it's a really rough copy. I'll try to fix it up a little bit and upload it. --LoneLobo 15:56, 21 December 2006 (MST)
Is this something like what we want for a map (Note it is not complete, just preliminary for feedback) --StarStrike 23:04, 2 January 2007 (MST)
That's great. Do each of the different types of dotted lines mean something different? Or are they just different to help against the confusion of having so many lines interjecting in such a small space? LoneLobo 00:09, 3 January 2007 (MST)
I was trying to make them mean something different, such as Fire 1, or Water 3, etc... I will make it more clear, and add colour/legend in the final version to make it easier to understand what is going on. --StarStrike 07:15, 3 January 2007 (MST)
Here is my latest version of the file. --StarStrike 08:25, 3 January 2007 (MST)
As the world develops, this diagram will grow so complicated as to become unmaintainable. The inherent nature of plane-hopping in Wikiworld is that you can travel magically from any plane to any other plane, you just need to be powerful enough to do it. To travel physically, you only need the ability to move along your chosen axis. A ranger could take a party from Charystos to The Wild. For all practical purposes, there are lines from each box to every other box in the diagram. Given that any plane can have two traits, the line web grows even more complicated. Each plane is linked as follows: linked by plane shifting, linked by a gate-network, linked by an influence network, and linked by a road network. Each mapping is unique.
You have 14 effective pairings per plane.
This makes me think that I need to rewrite the section on planes and plane travel. If you are trying to graph it in this manner, I have failed to convey my planar mechanic. As it stands, this should be undiagramamble in two dimensions. It's rather like trying to diagram the footpath network, the road network, and the mass transit network of your hometown in one easy diagram.
If I have any single criticism of your table, it's that the table doesn't actually clarify anything. There is no embedded data by position, which is your primary reason for using a diagram. As a general rule, if your diagram appears confusing, it is confusing.
--Dmilewski 10:44, 3 January 2007 (MST)
You are right, I just reread all the related material, it does not work how I first thought. There is no easy way to map it. Thanks for the clarification. --StarStrike 11:47, 3 January 2007 (MST)
When I originally suggested diagramming the planes, I knew it couldn't be done in just one diagram; After I sketched a rough diagram for how the outer planes are influenced by the iconic planes, I realized that to go into further detail and to even begin to plot the inner planes, several different diagrams would be required to show how many of the planes would actually seem to be overlapping on a two-dimensional representation. I also realized that there's a diagram in the 3.5 Dungeon Master's Guide that displays, to some effect, the basic planes with respect to one another axiomatically. As Dmilewski said, the problem with the diagram given above is that, "There is no embedded data by position, which is your primary reason for using a diagram." --LoneLobo 22:49, 3 January 2007 (MST)
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