Taekou Ravashki (5e Creature)
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medium humanoid, chaotic neutral
Saving Throws all (+25)
Regeneration. At the start of each of Taekou’s turns, Taekou regains 100 hit points.
Divine Power. Taekou is considered a greater deity and can therefore use 10th - 12th lvl spells, have followers and temples, and give out divine spells.
Multiattack. Taekou can attack up to 20 times per turn, and has 5 bonus actions.
Fist. Melee Weapon Attack: automatic hit, reach 5 ft., one target. Hit: 16 (2d10 + 10) bludgeoning + 16 (2d10 + 10) force damage.
Spellcasting. Taekou can cast any cantrip and 1st - 12th lvl spell at will, not requiring verbal, material or somatic components. The casting time for each spell becomes one action unless it is already one action or shorter.
Mythical Creation. Taekou creates any common, uncommon, rare, very rare, or legendary magical item at will.
Whenever a creature lands a melee hit on Taekou, he can use his reaction to cast a cantrip or 1st - 3rd lvl spell at the creature.
The Taekou Ravashki can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Taekou Ravashki regains spent legendary actions at the start of its turn.