T-800 (5e Race)
From D&D Wiki
Their outer shell is made of flesh, skin, tissue, but their inner core is none like you think it would be. They hide among humans, observing, watching, and sometimes even killing, for if they were told to do so, they will stop at nothing to do so. However, not all are like this, some break free of the system, and only try to live normal lives among humans, or even other machines, just trying to live their lives to the fullest. They have an almost Indestructible endoskeleton, bearing a processor as its brain, a fake heart pumping their fluids, and a power core resting on its hip, its whole skeleton is metal, wires, and piping pumping its fluids throughout its body. If its endo body is damaged, it can be healed normally, but if the fake outer body is damaged, it must be repaired normally, like you would repair a suit of armor.
T-800's come from the future, a future where machines reign supreme, and mankind fights for its own survival daily. A future where magic is gone, most races are extinct, and machine reigns supreme. They come to the past to observe, some come to escape the control of their masters, and some are sent to destroy mankind. They are all designed the same, but adapt and learn differently as they live among people. They learn languages, cultures, ways of speech, and more as they go on with their lives.
T-800's blend in with human society, so their society isn't really existent. While they have some differences from humans (How they act, how they talk, etc.) for the most part they have no culture, they adapt and learn purely off of what they see or experience
T-800's bear the names of humans, however, they all have their own serial code they can go by as well
Male or Female human names or KM-1-100
Being machine, they have benefits no other race can match, while bearing some heavy downsides
Ability Score Increase. Your in Strength, Intelligence, and Constitution scores each increase by 3. Your Charisma and Dexterity each decrease by 2.
Age. T-800's life as long as they have power, they can live up to 120 years or more based on power levels
Alignment. Most T-800's are neutral, some can be lawful neutral if they have escaped their master's control, but if they are sent to kill, they can be chaotic neutral
Size. They bear resemblance to humans and can range from 5'10 to 6'6 in height. Your size is Medium.
Speed. Your base walking speed is 25 feet, and you have a swimming speed of 20 feet.
Superior Vision. T-800 can see around him in the dark, in full color, and can sense something coming at them underground. Can see 120 ft true sight, and 120 ft tremorsense.
Scanner. T-800's have a heightened sense of their surroundings, and can even detect some things others can't see. They can see invisible creatures, they can use infrared vision to look around, can use Nightvision to see around them. They can also detect beings around them, and track them around the room, this will have to be recalibrated, if the being teleports or uses some form of magic to escape direct sight, other then invisibility. T-800's are immune to being surprised, ambushed, or snuck up on.
Emotionless. Being a machine, T-800's lack all forms of emotion, and cannot even feel pain in most forms, however, they still notice damage, but this damage can be ignored and not even noticed T-800's cannot be frightened, scared, psychically manipulated, or anything that affects them mentally, as they cannot process these actions
Low Power Mode. T-800's have another state of being, where they shut down most functions, including auxiliary functions, and enter a state of "rest". In this mode, they move slower, at only half their base movement speed, they do not have true sight and instead can only see using their infrared sensors and regular vision is disabled. They cannot get up from prone in this mode, cannot swim, cannot jump, climb, or perform any athletic or acrobatic actions. This mode is only activated in these circumstances:
To leave this state, the T-800 must take a turn to "Switch States". This action takes up the whole turn, no matter how many actions remain in the turn.
Metallic Physic. T-800's, being mostly metal, fool most living beings that attack them into thinking they're not as dense as they seem. This usually ends in the creatures injuring themselves trying to damage the T-800 Any unarmed attacks that are done on the T-800, the attacker must roll a saving throw, otherwise, they will take 1d6 bludgeoning damage back at them.
Error: Power Overload. If you are struck by any type of electric attack, you become overloaded, taking half the damage of the attack. In this state, you gain the following, but lose all other traits until the overload ends.Your base walking speed 35 feet, bonus action on the turn, any attacks you do with melee weapons or unarmed deal 2d6 lightning damage. This state lasts for 2 round, then you will return to normal functions.
Immunities. You are immune to poison, and radiant damage.
Resistance. You are resistant to bludgeoning, slashing, piercing, and fire damage
Vulnerability. You vulnerable to cold, and lightning damage.
Weapon Proficiencies and Advantages. You are extremely proficient using ranged weapons and can deal extra damage in hand to hand combat due your metallic physic and strength. You gain a +2 to attack rolls with any ranged weapon and deal a bonus +2 attack rolls in unarmed combat
Having Extensive Files on fighting humans, they gain a combat advantage (+2) when fighting humans or humanoids
Languages. T-800's are fluent in common and uncommon, and may learn one additional language of their choice, and can learn even more if the time is taken to scan someone who speaks that language.
Random Height and Weight
|′ ″||+||lb.||× () lb.|
*Height = base height + height modifier
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.